feat: Add core rules

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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22 GAME RULES</h1>
<p><strong>DISCOVERIES</strong></p>
<p>Discoveries dont happen that often, so the Game Master should make sure each and every one of them is unique and useful.</p>
<ul>
<li>The entrance to an ancient ruin: is it guarded? What treasures are hidden here?</li>
<li>A merchant caravan or a group of helpful creatures.</li>
<li>A secluded village or safe haven unknown to most.</li>
<li>A precious item or piece of information.</li>
</ul>
<p>Remember that a discovery is always a good thing: even if its a dangerous location, the reward it conceals should more than make up for it.</p>
<h2>The first airship pilot, Oona Sabine,</h2>
<p>vanished during a flight over the Whisperwoods.</p>
<p>Philip Forlenza (Order #)</p>