feat: Add core rules
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books/core/109.html
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books/core/109.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>DANGERS</h1>
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<p>Characters should generally be able to overcome a danger through a series of Checks or a conflict scene.</p>
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<h2>Examples of Dangers</h2>
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<ul>
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<li>An area plagued by extreme weather conditions, such as sandstorms or bitter cold.</li>
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<li>A polluted swamp filled with toxic miasma and ravenous undead.</li>
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<li>A ferocious and territorial monster, or a group of hostile creatures.</li>
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<li>A sudden, unfortunate encounter with a rival or antagonist.</li>
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<li>The risk of losing an important item.</li>
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</ul>
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<p>If you need to determine damage dealt by a danger, use the table below:</p>
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<table>
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<thead>
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<tr>
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<th>Level</th>
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<th>Minor Damage</th>
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<th>Heavy Damage</th>
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<th>Massive Damage</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>10</td>
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<td>30</td>
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<td>40</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>20</td>
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<td>40</td>
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<td>60</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>30</td>
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<td>50</td>
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<td>80</td>
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</tr>
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</tbody>
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</table>
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<p>Status effects are another good consequence for dangers: for instance, the polluted swamp mentioned above might inflict <em>poisoned</em>.</p>
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<h2>World Map Management</h2>
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<p>While playing, the Game Master is free to add new landmarks, settlements and similar features to the map sheet whenever they feel appropriate. This usually happens when the group encounters a new point of interest or dangerous area, or when they learn about it from someone.</p>
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<p>Players can also add new features and locations to the map by spending a Fabula Point to add a new story element, as explained on page 98.</p>
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<h3>Attribution</h3>
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<p>UPDATING THE WORLD MAP</p>
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<p>Philip Forlenza (Order #)</p>
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