feat: Add core rules

This commit is contained in:
2026-06-06 13:03:00 +00:00
parent c75cd188c1
commit 75c6ab9975
583 changed files with 13580 additions and 50 deletions

20
books/core/106.html Normal file
View File

@@ -0,0 +1,20 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>22 GAME RULES</h1>
<h2>RECHARGING INVENTORY POINTS</h2>
<p>Characters can recharge their Inventory Points when they are in a town, village, or other locations that allow them to purchase useful gear: the cost is 10 zenit for every Inventory Point they want to recharge.</p>
<p>At the Game Masters discretion, characters may also recharge some of their Inventory Points in particular circumstances, such as stumbling upon an adventurers backpack or being rewarded by a village for their help with local troubles.</p>
<p>A characters current Inventory Points can never go above their maximum Inventory Points — there is always a limit to how much can be carried comfortably.</p>
<h2>SHARING INVENTORY POINTS</h2>
<p>Characters are not allowed to redistribute Inventory Points among themselves.</p>
<h2>GEAR AND TOOLS</h2>
<p>All Player Characters are assumed to be carrying any gear and tools appropriate to their Identity or befitting their role as adventurers: theres no need to keep track of torches, ropes, blankets and so on.</p>
<p>If a character needs a basic adventuring item, they will have it.</p>
<p>However, sometimes a character will need an item that is a bit uncommon or doesn't really fit their Identity. When this happens, the Game Master may allow the character to spend some Inventory Points (generally 2 to 4) in order to "miraculously" pull the item in question out of their backpack.</p>
<p><strong>Example:</strong> A character whose Identity is “Princess of Thieves” will surely carry some quality lockpicks in her bag; on the contrary, a noble knight will probably have to spend a couple Inventory Points to pull them out of his backpack.</p>
<p>Items created this way are not immediately destroyed, but characters should not be allowed to sell them for a price higher than five times their IP cost. For instance, an item that costs 2 IP to create should sell for 10 zenit at most.</p>
<p><strong>Note:</strong> While tools and similar gear might allow you to perform an otherwise impossible operation, they never grant any mechanical benefit.</p>
<p class="attribution">Philip Forlenza (Order #)</p>