fix: Formatting

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2026-06-27 17:42:12 -04:00
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<h1>ALTERING THE STORY</h1>
<h2>ALTERING THE STORY</h2>
<p>
As a Player, you can spend 1 Fabula Point to make a statement about the story.
You get to shape part of the world, its people, and its creatures, to fill in
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your best to embrace the adventurous (and sometimes over-the-top) nature of
this rule.
</p>
<h2>Example 1</h2>
<p>
After defeating the Mirror Golem in the depths of the forest ruins, the heroes
recover a strange ivory disc bearing mysterious inscriptions. No one among
them knows how to read this ancient language; a Player decides to spend 1
Fabula Point to state his character knows of an elderly scholar living in the
countryside nearby, who might be able to help.
</p>
<p>
Since this statement does not contradict anything previously stated by the
Game Master or by another Player, it becomes automatically true — the Player
marks the position of the scholar's tower on the map.
</p>
<div class="example">
<p>
<strong>Example 1:</strong>&nbsp;After defeating the Mirror Golem in the
depths of the forest ruins, the heroes recover a strange ivory disc bearing
mysterious inscriptions. No one among them knows how to read this ancient
language; a Player decides to spend 1 Fabula Point to state his character
knows of an elderly scholar living in the countryside nearby, who might be
able to help.
</p>
<p>
Since this statement does not contradict anything previously stated by the
Game Master or by another Player, it becomes automatically true — the Player
marks the position of the scholar's tower on the map.
</p>
</div>