fix: Formatting
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@@ -1,52 +1,61 @@
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<p>
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While conflicts may be the most memorable moments of a game session, the
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exploration of the game world is another major aspect of Fabula Ultima. At the
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beginning of the game, your group will create the world together (see World
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Creation, on <a href="/books/core/#page-148">page 148</a>); however, this does
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not mean you know everything about it. While you may be familiar with the main
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regions and cities, there are plenty of discoveries — and dangers! — awaiting
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our heroes.
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</p>
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<h2>TRAVELING ACROSS THE WORLD MAP</h2>
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<p>
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When a group embarks on a journey, the Game Master makes use of the map sheet
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to track their movements. The basic unit of this system is the travel day: it
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is the average distance covered during a single day on the map (assuming the
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characters are traveling on foot). The length of one travel day when using
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your map sheet must be established by the group during World Creation.
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</p>
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<p>For each travel day required by the journey, perform the following steps:</p>
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<h3>JOURNEYS AND TRA VELS</h3>
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<p>
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For the sake of simplicity, travel days should always be rounded up to the
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next whole number — a journey taking two and a half days is rounded up to
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three days, for instance.
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</p>
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<p>
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The Game Master always has final say on how many travel days a journey will
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take.
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</p>
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<ul>
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<li>
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<strong>W:</strong> The Game Master determines the threat level of the areas
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traversed by the group (see next page). If more than a single threat level
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is present, only apply the highest.
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</li>
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<li>
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<strong>1W:</strong> Unless stopped by an encountered danger, the characters
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proceed to the next travel day (go back to step 1) or reach their
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destination.
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</li>
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<li>
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<strong>3O:</strong> Perform a travel roll by rolling the die appropriate to
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the chosen threat level.
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<ul>
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<li>On a 6 or higher, the group encounters a danger!</li>
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<li>On a 1, the group makes an unexpected discovery!</li>
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</ul>
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<p>
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The Game Master decides the location of each danger and discovery; if you
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need, mark its position on your map sheet.
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</p>
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</li>
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</ul>
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<div>
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<p>
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While conflicts may be the most memorable moments of a game session, the
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exploration of the game world is another major aspect of Fabula Ultima. At
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the beginning of the game, your group will create the world together (see
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World Creation, on <a href="/books/core/#page-148">page 148</a>); however,
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this does not mean you know everything about it. While you may be familiar
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with the main regions and cities, there are plenty of discoveries — and
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dangers! — awaiting our heroes.
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</p>
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</div>
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<div>
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<h2>TRAVELING ACROSS THE WORLD MAP</h2>
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<p>
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When a group embarks on a journey, the Game Master makes use of the map
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sheet to track their movements. The basic unit of this system is the travel
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day: it is the average distance covered during a single day on the map
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(assuming the characters are traveling on foot). The length of one travel
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day when using your map sheet must be established by the group during World
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Creation.
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</p>
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<p>
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For each travel day required by the journey, perform the following steps:
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</p>
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</div>
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<div>
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<h3>JOURNEYS AND TRAVELS</h3>
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<p>
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For the sake of simplicity, travel days should always be rounded up to the
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next whole number — a journey taking two and a half days is rounded up to
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three days, for instance.
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</p>
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<p>
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The Game Master always has final say on how many travel days a journey will
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take.
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</p>
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<ul>
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<li>
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<strong>W:</strong> The Game Master determines the threat level of the
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areas traversed by the group (see next page). If more than a single threat
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level is present, only apply the highest.
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</li>
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<li>
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<strong>1W:</strong> Unless stopped by an encountered danger, the
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characters proceed to the next travel day (go back to step 1) or reach
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their destination.
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</li>
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<li>
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<strong>3O:</strong> Perform a travel roll by rolling the die appropriate
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to the chosen threat level.
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<ul>
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<li>On a 6 or higher, the group encounters a danger!</li>
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<li>On a 1, the group makes an unexpected discovery!</li>
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</ul>
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<p>
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The Game Master decides the location of each danger and discovery; if
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you need, mark its position on your map sheet.
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</p>
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</li>
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</ul>
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</div>
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