fix: Formatting

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<p>
While conflicts may be the most memorable moments of a game session, the
exploration of the game world is another major aspect of Fabula Ultima. At the
beginning of the game, your group will create the world together (see World
Creation, on <a href="/books/core/#page-148">page 148</a>); however, this does
not mean you know everything about it. While you may be familiar with the main
regions and cities, there are plenty of discoveries — and dangers! — awaiting
our heroes.
</p>
<h2>TRAVELING ACROSS THE WORLD MAP</h2>
<p>
When a group embarks on a journey, the Game Master makes use of the map sheet
to track their movements. The basic unit of this system is the travel day: it
is the average distance covered during a single day on the map (assuming the
characters are traveling on foot). The length of one travel day when using
your map sheet must be established by the group during World Creation.
</p>
<p>For each travel day required by the journey, perform the following steps:</p>
<h3>JOURNEYS AND TRA VELS</h3>
<p>
For the sake of simplicity, travel days should always be rounded up to the
next whole number — a journey taking two and a half days is rounded up to
three days, for instance.
</p>
<p>
The Game Master always has final say on how many travel days a journey will
take.
</p>
<ul>
<li>
<strong>W:</strong> The Game Master determines the threat level of the areas
traversed by the group (see next page). If more than a single threat level
is present, only apply the highest.
</li>
<li>
<strong>1W:</strong> Unless stopped by an encountered danger, the characters
proceed to the next travel day (go back to step 1) or reach their
destination.
</li>
<li>
<strong>3O:</strong> Perform a travel roll by rolling the die appropriate to
the chosen threat level.
<ul>
<li>On a 6 or higher, the group encounters a danger!</li>
<li>On a 1, the group makes an unexpected discovery!</li>
</ul>
<p>
The Game Master decides the location of each danger and discovery; if you
need, mark its position on your map sheet.
</p>
</li>
</ul>
<div>
<p>
While conflicts may be the most memorable moments of a game session, the
exploration of the game world is another major aspect of Fabula Ultima. At
the beginning of the game, your group will create the world together (see
World Creation, on <a href="/books/core/#page-148">page 148</a>); however,
this does not mean you know everything about it. While you may be familiar
with the main regions and cities, there are plenty of discoveries — and
dangers! — awaiting our heroes.
</p>
</div>
<div>
<h2>TRAVELING ACROSS THE WORLD MAP</h2>
<p>
When a group embarks on a journey, the Game Master makes use of the map
sheet to track their movements. The basic unit of this system is the travel
day: it is the average distance covered during a single day on the map
(assuming the characters are traveling on foot). The length of one travel
day when using your map sheet must be established by the group during World
Creation.
</p>
<p>
For each travel day required by the journey, perform the following steps:
</p>
</div>
<div>
<h3>JOURNEYS AND TRAVELS</h3>
<p>
For the sake of simplicity, travel days should always be rounded up to the
next whole number — a journey taking two and a half days is rounded up to
three days, for instance.
</p>
<p>
The Game Master always has final say on how many travel days a journey will
take.
</p>
<ul>
<li>
<strong>W:</strong> The Game Master determines the threat level of the
areas traversed by the group (see next page). If more than a single threat
level is present, only apply the highest.
</li>
<li>
<strong>1W:</strong> Unless stopped by an encountered danger, the
characters proceed to the next travel day (go back to step 1) or reach
their destination.
</li>
<li>
<strong>3O:</strong> Perform a travel roll by rolling the die appropriate
to the chosen threat level.
<ul>
<li>On a 6 or higher, the group encounters a danger!</li>
<li>On a 1, the group makes an unexpected discovery!</li>
</ul>
<p>
The Game Master decides the location of each danger and discovery; if
you need, mark its position on your map sheet.
</p>
</li>
</ul>
</div>