feat: Multiple book improvements

- Format spell tables like they are in the book
- Add permalinks to headers
- Formatting
- Book-wide search
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2026-06-26 20:50:14 -04:00
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<h1>Spell List</h1>
<section>
<h2>Acceleration</h2>
<p>
<strong>Cost:</strong> 20 | <strong>Type:</strong> One creature |
<strong>Scene:</strong>
</p>
<p>
You bend the fabric of time. Until this spell ends, the target gains the
ability to perform a single additional action during each of their turns.
Once the target has performed a total of two additional actions granted by
this spell, this spell ends.
</p>
</section>
<section>
<h2>Anomaly</h2>
<p>
<strong>Cost:</strong> 20 | <strong>Type:</strong> One creature |
<strong>Scene:</strong>
</p>
<p>
You alter the very nature of your target. Until this spell ends, if the
target would suffer damage of a type they Absorb or are Immune to, they are
instead treated as if they were Vulnerable to that damage type. Once that
happens, this spell ends.
</p>
</section>
<section>
<h2>Dark Weapon</h2>
<p>
<strong>Cost:</strong> 10 | <strong>Type:</strong> One equipped weapon |
<strong>Scene:</strong>
</p>
<p>
You imbue a weapon with dark energy. Until this spell ends, all damage dealt
by the weapon becomes of the dark type. If you have that weapon equipped
while you cast this spell, you may perform a free attack with it as part of
the same action.
</p>
<p class="restrictions">
<em
>This spell can only be cast on a weapon equipped by a willing
creature.</em
>
</p>
</section>
<section>
<h2>Dispel</h2>
<p>
<strong>Cost:</strong> 10 | <strong>Type:</strong> One creature |
<strong>Instantaneous:</strong>
</p>
<p>
You release a wave of negative energy and cleanse all magic from a creature.
If the target is affected by one or more spells with a duration of Scene,
they are no longer affected by any of those spells instead.
</p>
</section>
<section>
<h2>Divination</h2>
<p>
<strong>Cost:</strong> 10 | <strong>Type:</strong> Self |
<strong>Scene:</strong>
</p>
<p>
You glimpse briefly into the future. Until this spell ends, after a creature
you can see performs a Check, if it was not a fumble nor a critical success,
you may force that creature to reroll both dice. Once you have forced two
rerolls this way, this spell ends.
</p>
</section>
<section>
<h2>Drain Spirit</h2>
<p>
<strong>Cost:</strong> 5 | <strong>Type:</strong> One creature |
<strong>Instantaneous:</strong>
</p>
<p>
You consume a creature's psyche. The target loses 【HR + 15】 Mind Points.
Then, you recover an amount of Mind Points equal to half the Mind Points
loss they suffered (if the loss was reduced to 0 in some way, you recover
none).
</p>
</section>
<section>
<h2>Drain Vigor</h2>
<p>
<strong>Cost:</strong> 10 | <strong>Type:</strong> One creature |
<strong>Instantaneous:</strong>
</p>
<p>
You steal another creature's life force. The target suffers 【HR + 15 】
dark damage. Then, you recover an amount of Hit Points equal to half the Hit
Points loss they suffered (if the loss was reduced to 0 in some way, you
recover none).
</p>
</section>
<aside class="collection-info"><h3>Entropist Spells</h3></aside>
<h2>Entropist Spells</h2>
<table>
<thead>
<tr>
<th>Name</th>
<th>Cost</th>
<th>Targets</th>
<th>Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Acceleration</td>
<td>20</td>
<td>One creature</td>
<td>Scene</td>
</tr>
<tr>
<td colspan="4">
You bend the fabric of time. Until this spell ends, the target gains the
ability to perform a single additional action during each of their
turns. Once the target has performed a total of two additional actions
granted by this spell, this spell ends.
</td>
</tr>
<tr>
<td>Anomaly</td>
<td>20</td>
<td>One creature</td>
<td>Scene</td>
</tr>
<tr>
<td colspan="4">
You alter the very nature of your target. Until this spell ends, if the
target would suffer damage of a type they Absorb or are Immune to, they
are instead treated as if they were Vulnerable to that damage type. Once
that happens, this spell ends.
</td>
</tr>
<tr>
<td>Dark Weapon</td>
<td>10</td>
<td>One equipped weapon</td>
<td>Scene</td>
</tr>
<tr>
<td colspan="4">
You imbue a weapon with dark energy. Until this spell ends, all damage
dealt by the weapon becomes of the dark type. If you have that weapon
equipped while you cast this spell, you may perform a free attack with
it as part of the same action. This spell can only be cast on a weapon
equipped by a willing creature.
</td>
</tr>
<tr>
<td>Dispel</td>
<td>10</td>
<td>One creature</td>
<td>Instantaneous</td>
</tr>
<tr>
<td colspan="4">
You release a wave of negative energy and cleanse all magic from a
creature. If the target is affected by one or more spells with a
duration of Scene, they are no longer affected by any of those spells
instead.
</td>
</tr>
<tr>
<td>Divination</td>
<td>10</td>
<td>Self</td>
<td>Scene</td>
</tr>
<tr>
<td colspan="4">
You glimpse briefly into the future. Until this spell ends, after a
creature you can see performs a Check, if it was not a fumble nor a
critical success, you may force that creature to reroll both dice. Once
you have forced two rerolls this way, this spell ends.
</td>
</tr>
<tr>
<td>Drain Spirit</td>
<td>5</td>
<td>One creature</td>
<td>Instantaneous</td>
</tr>
<tr>
<td colspan="4">
You consume a creature's psyche. The target loses【 HR + 15】 Mind
Points. Then, you recover an amount of Mind Points equal to half the
Mind Points loss they suffered (if the loss was reduced to 0 in some
way, you recover none).
</td>
</tr>
<tr>
<td>Drain Vigor</td>
<td>10</td>
<td>One creature</td>
<td>Instantaneous</td>
</tr>
<tr>
<td colspan="4">
You steal another creature's life force. The target suffers【 HR + 15】
dark damage. Then, you recover an amount of Hit Points equal to half the
Hit Points loss they suffered (if the loss was reduced to 0 in some way,
you recover none).
</td>
</tr>
</tbody>
</table>