feat: Multiple book improvements

- Format spell tables like they are in the book
- Add permalinks to headers
- Formatting
- Book-wide search
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2026-06-26 20:50:14 -04:00
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30 changed files with 25674 additions and 21123 deletions

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@@ -1,22 +1,20 @@
<h2>SHOULD THIS VILLAIN ESCALATE?</h2>
<p>
When choosing whether a Villain will escalate, the Game Master should
consider the antagonist's importance within the story, their personality,
and the way the heroes chose to confront them: a Villain's escalation shows
that the heroes might win a conflict but still make the situation worse.
When choosing whether a Villain will escalate, the Game Master should consider
the antagonist's importance within the story, their personality, and the way
the heroes chose to confront them: a Villain's escalation shows that the
heroes might win a conflict but still make the situation worse.
</p>
<p>
Most of the time it's best to simply let a Villain be defeated: maybe their
resolve is broken, maybe they even realized they were wrong and will turn
into an ally.
resolve is broken, maybe they even realized they were wrong and will turn into
an ally.
</p>
<p>
Escalating your Villains sparingly will make them more memorable and also
ensure that Players feel like their actions have an impact on the world.
</p>
<p>
In general, you should only have two to four escalations per campaign.
</p>
<p>In general, you should only have two to four escalations per campaign.</p>
<h2>VILLAIN AND FABULA POINTS</h2>
<p>
@@ -26,32 +24,32 @@
<ul>
<li>
<strong>Multiple identities.</strong> If a Villain has more than one
identity, the heroes only receive Fabula Points when they appear using
their "antagonist persona". Once the deception is exposed, however, they
will begin awarding Fabula Points every time they appear on a scene,
whether disguised or else.
identity, the heroes only receive Fabula Points when they appear using their
"antagonist persona". Once the deception is exposed, however, they will
begin awarding Fabula Points every time they appear on a scene, whether
disguised or else.
</li>
<li>
<strong>Multiple Villains.</strong> If two or more Villains appear during
the same scene, each Player Character will gain 1 Fabula Point per
Villain, up to a maximum of 3 Fabula Points per Player Character earned
this way during the same scene.
the same scene, each Player Character will gain 1 Fabula Point per Villain,
up to a maximum of 3 Fabula Points per Player Character earned this way
during the same scene.
</li>
<li>
<strong>Back-to-back scenes with Villains.</strong> If a Villain's
presence extends for several consecutive scenes, the Player Characters
only gain 1 Fabula Point at the beginning, and no additional Fabula Points
for the following scenes.
<strong>Back-to-back scenes with Villains.</strong> If a Villain's presence
extends for several consecutive scenes, the Player Characters only gain 1
Fabula Point at the beginning, and no additional Fabula Points for the
following scenes.
</li>
</ul>
<p>
Whenever the heroes are running low on Fabula Points, the Game Master should
run a Game Master scene and show a Villain in action — this is a great way
to push the story forward while also giving the heroes a bit more "fuel".
run a Game Master scene and show a Villain in action — this is a great way to
push the story forward while also giving the heroes a bit more "fuel".
</p>
<blockquote>
<p>
Great evil is born when good intentions are met with mistrust and despair.
</p>
</blockquote>
</blockquote>