feat: Multiple book improvements

- Format spell tables like they are in the book
- Add permalinks to headers
- Formatting
- Book-wide search
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2026-06-26 20:50:14 -04:00
parent 7f81f85735
commit 5327b524d2
30 changed files with 25674 additions and 21123 deletions

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@@ -18,17 +18,26 @@
<tr>
<td>Minor</td>
<td>5</td>
<td>Enemy commanders, unique and infamous monsters, and antagonists causing trouble in small settlements.</td>
<td>
Enemy commanders, unique and infamous monsters, and antagonists causing
trouble in small settlements.
</td>
</tr>
<tr>
<td>Major</td>
<td>10</td>
<td>Tyrants, powerful mages, legendary creatures, and entities that threaten entire countries.</td>
<td>
Tyrants, powerful mages, legendary creatures, and entities that threaten
entire countries.
</td>
</tr>
<tr>
<td>Supreme</td>
<td>15</td>
<td>Archdemons, immortal entities, and alien deities bent on destruction or domination.</td>
<td>
Archdemons, immortal entities, and alien deities bent on destruction or
domination.
</td>
</tr>
</tbody>
</table>
@@ -44,25 +53,33 @@
<tbody>
<tr>
<td>Escape</td>
<td>A Villain may spend 1 Ultima Point to safely leave the scene — the Game Master describes how they do so,
perhaps leaving a few henchmen behind to "keep the heroes company".</td>
<td>
A Villain may spend 1 Ultima Point to safely leave the scene — the Game
Master describes how they do so, perhaps leaving a few henchmen behind
to "keep the heroes company".
</td>
</tr>
<tr>
<td>Invoke Trait</td>
<td>After performing a Check, a Villain may spend 1 Ultima Point to invoke one of their Traits and reroll one or
both dice (this follows the same rules seen on <a href="/books/core/#page-46">page 46</a>).</td>
<td>
After performing a Check, a Villain may spend 1 Ultima Point to invoke
one of their Traits and reroll one or both dice (this follows the same
rules seen on <a href="/books/core/#page-46">page 46</a>).
</td>
</tr>
<tr>
<td>Recovery</td>
<td>A Villain may use an action and spend 1 Ultima Point to recover from all status effects and also recover 50
Mind Points.</td>
<td>
A Villain may use an action and spend 1 Ultima Point to recover from all
status effects and also recover 50 Mind Points.
</td>
</tr>
</tbody>
</table>
<p>
While Player Characters can gain Fabula Points in several ways, Villains
cannot recharge their Ultima Points — in a way, they represent the Villain's
determination and will to pursue their objectives. A Villain with no
remaining Ultima Points is no longer a Villain and becomes equivalent to any
other NPC; alternatively, they may choose to escalate (see next page).
</p>
determination and will to pursue their objectives. A Villain with no remaining
Ultima Points is no longer a Villain and becomes equivalent to any other NPC;
alternatively, they may choose to escalate (see next page).
</p>