feat: Multiple book improvements
- Format spell tables like they are in the book - Add permalinks to headers - Formatting - Book-wide search
This commit is contained in:
@@ -18,17 +18,26 @@
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<tr>
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<td>Minor</td>
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<td>5</td>
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<td>Enemy commanders, unique and infamous monsters, and antagonists causing trouble in small settlements.</td>
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<td>
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Enemy commanders, unique and infamous monsters, and antagonists causing
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trouble in small settlements.
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</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>10</td>
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<td>Tyrants, powerful mages, legendary creatures, and entities that threaten entire countries.</td>
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<td>
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Tyrants, powerful mages, legendary creatures, and entities that threaten
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entire countries.
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</td>
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</tr>
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<tr>
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<td>Supreme</td>
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<td>15</td>
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<td>Archdemons, immortal entities, and alien deities bent on destruction or domination.</td>
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<td>
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Archdemons, immortal entities, and alien deities bent on destruction or
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domination.
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</td>
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</tr>
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</tbody>
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</table>
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@@ -44,25 +53,33 @@
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<tbody>
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<tr>
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<td>Escape</td>
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<td>A Villain may spend 1 Ultima Point to safely leave the scene — the Game Master describes how they do so,
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perhaps leaving a few henchmen behind to "keep the heroes company".</td>
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<td>
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A Villain may spend 1 Ultima Point to safely leave the scene — the Game
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Master describes how they do so, perhaps leaving a few henchmen behind
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to "keep the heroes company".
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</td>
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</tr>
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<tr>
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<td>Invoke Trait</td>
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<td>After performing a Check, a Villain may spend 1 Ultima Point to invoke one of their Traits and reroll one or
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both dice (this follows the same rules seen on <a href="/books/core/#page-46">page 46</a>).</td>
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<td>
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After performing a Check, a Villain may spend 1 Ultima Point to invoke
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one of their Traits and reroll one or both dice (this follows the same
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rules seen on <a href="/books/core/#page-46">page 46</a>).
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</td>
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</tr>
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<tr>
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<td>Recovery</td>
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<td>A Villain may use an action and spend 1 Ultima Point to recover from all status effects and also recover 50
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Mind Points.</td>
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<td>
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A Villain may use an action and spend 1 Ultima Point to recover from all
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status effects and also recover 50 Mind Points.
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</td>
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</tr>
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</tbody>
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</table>
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<p>
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While Player Characters can gain Fabula Points in several ways, Villains
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cannot recharge their Ultima Points — in a way, they represent the Villain's
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determination and will to pursue their objectives. A Villain with no
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remaining Ultima Points is no longer a Villain and becomes equivalent to any
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other NPC; alternatively, they may choose to escalate (see next page).
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</p>
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determination and will to pursue their objectives. A Villain with no remaining
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Ultima Points is no longer a Villain and becomes equivalent to any other NPC;
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alternatively, they may choose to escalate (see next page).
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</p>
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@@ -1,22 +1,20 @@
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<h2>SHOULD THIS VILLAIN ESCALATE?</h2>
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<p>
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When choosing whether a Villain will escalate, the Game Master should
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consider the antagonist's importance within the story, their personality,
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and the way the heroes chose to confront them: a Villain's escalation shows
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that the heroes might win a conflict but still make the situation worse.
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When choosing whether a Villain will escalate, the Game Master should consider
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the antagonist's importance within the story, their personality, and the way
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the heroes chose to confront them: a Villain's escalation shows that the
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heroes might win a conflict but still make the situation worse.
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</p>
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<p>
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Most of the time it's best to simply let a Villain be defeated: maybe their
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resolve is broken, maybe they even realized they were wrong and will turn
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into an ally.
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resolve is broken, maybe they even realized they were wrong and will turn into
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an ally.
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</p>
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<p>
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Escalating your Villains sparingly will make them more memorable and also
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ensure that Players feel like their actions have an impact on the world.
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</p>
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<p>
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In general, you should only have two to four escalations per campaign.
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</p>
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<p>In general, you should only have two to four escalations per campaign.</p>
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<h2>VILLAIN AND FABULA POINTS</h2>
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<p>
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@@ -26,32 +24,32 @@
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<ul>
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<li>
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<strong>Multiple identities.</strong> If a Villain has more than one
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identity, the heroes only receive Fabula Points when they appear using
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their "antagonist persona". Once the deception is exposed, however, they
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will begin awarding Fabula Points every time they appear on a scene,
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whether disguised or else.
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identity, the heroes only receive Fabula Points when they appear using their
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"antagonist persona". Once the deception is exposed, however, they will
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begin awarding Fabula Points every time they appear on a scene, whether
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disguised or else.
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</li>
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<li>
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<strong>Multiple Villains.</strong> If two or more Villains appear during
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the same scene, each Player Character will gain 1 Fabula Point per
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Villain, up to a maximum of 3 Fabula Points per Player Character earned
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this way during the same scene.
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the same scene, each Player Character will gain 1 Fabula Point per Villain,
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up to a maximum of 3 Fabula Points per Player Character earned this way
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during the same scene.
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</li>
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<li>
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<strong>Back-to-back scenes with Villains.</strong> If a Villain's
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presence extends for several consecutive scenes, the Player Characters
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only gain 1 Fabula Point at the beginning, and no additional Fabula Points
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for the following scenes.
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<strong>Back-to-back scenes with Villains.</strong> If a Villain's presence
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extends for several consecutive scenes, the Player Characters only gain 1
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Fabula Point at the beginning, and no additional Fabula Points for the
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following scenes.
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</li>
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</ul>
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<p>
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Whenever the heroes are running low on Fabula Points, the Game Master should
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run a Game Master scene and show a Villain in action — this is a great way
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to push the story forward while also giving the heroes a bit more "fuel".
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run a Game Master scene and show a Villain in action — this is a great way to
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push the story forward while also giving the heroes a bit more "fuel".
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</p>
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<blockquote>
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<p>
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Great evil is born when good intentions are met with mistrust and despair.
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</p>
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</blockquote>
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</blockquote>
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@@ -1,89 +1,95 @@
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<h1>ELEMENTALIST SPELLS</h1>
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<h2>SPELL</h2>
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<div class="spell-entry">
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<h3>Elemental Shroud</h3>
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<p><strong>Cost:</strong> 5</p>
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<p><strong>Targets:</strong> T</p>
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<p><strong>Duration:</strong> Up to three creatures</p>
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<p><strong>Action:</strong> Scene</p>
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<p>
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You weave magical energy and protect the targets from the fury of the
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elements.
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</p>
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<p>
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Choose a damage type: air, bolt, earth, fire or ice. Until this spell ends,
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each target gains Resistance against the chosen damage type.
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</p>
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</div>
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<div class="spell-entry">
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<h3>Elemental Weapon</h3>
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<p><strong>Cost:</strong> 10</p>
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<p><strong>Targets:</strong> One weapon</p>
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<p><strong>Duration:</strong> Scene</p>
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<p>
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You imbue a weapon with elemental energy. Choose a damage type: air, bolt,
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earth, fire, or ice. Until this spell ends, all damage dealt by the weapon
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becomes of the chosen damage type.
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</p>
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<ul>
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<li>
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If you have that weapon equipped while you cast this spell, you may
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perform a free attack with it as part of the same action.
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</li>
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<li>
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This spell can only be cast on a weapon equipped by a willing creature.
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</li>
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</ul>
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</div>
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<div class="spell-entry">
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<h3>Flare</h3>
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<p><strong>Cost:</strong> rr 20</p>
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<p><strong>Targets:</strong> One creature</p>
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<p><strong>Duration:</strong> Instantaneous</p>
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<p>
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You channel a single ray of fire towards your foe, its temperature so high
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that it will pierce through most defenses. The target suffers
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<strong>【HR + 25】</strong> fire damage.
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</p>
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<p>Damage dealt by this spell ignores Resistances.</p>
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</div>
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<div class="spell-entry">
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<h3>Fulgur</h3>
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<p><strong>Cost:</strong> rr 10</p>
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<p><strong>Targets:</strong> × T</p>
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<p><strong>Duration:</strong> Up to three creatures</p>
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<p><strong>Action:</strong> Instantaneous</p>
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<p>
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You weave electricity into a wave of crackling bolts. Each target hit by
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this spell suffers <strong>【HR + 15】</strong> bolt damage.
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</p>
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<p class="opportunity">
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<strong>Opportunity:</strong> Each target hit by this spell suffers dazed.
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</p>
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</div>
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<div class="spell-entry">
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<h3>Glacies</h3>
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<p><strong>Cost:</strong> rr 10</p>
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<p><strong>Targets:</strong> × T</p>
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<p><strong>Duration:</strong> Up to three creatures</p>
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<p><strong>Action:</strong> Instantaneous</p>
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<p>
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You coat your foes under a thick layer of frost. Each target hit by this
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spell suffers <strong>【HR + 15】</strong> ice damage.
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</p>
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<p class="opportunity">
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<strong>Opportunity:</strong> Each target hit by this spell suffers slow.
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</p>
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</div>
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<div class="spell-entry">
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<h3>Iceberg</h3>
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<p><strong>Cost:</strong> rr 20</p>
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<p><strong>Targets:</strong> One creature</p>
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<p><strong>Duration:</strong> Instantaneous</p>
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<p>
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A pillar of ice magic envelops your foe, suddenly dropping their body
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temperature to a critical level. The target suffers
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<strong>【HR + 25】</strong> ice damage.
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</p>
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<p>Damage dealt by this spell ignores Resistances.</p>
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</div>
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<h2>Elementalist Spells</h2>
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<table>
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<thead>
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<tr>
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<th>Name</th>
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<th>Cost</th>
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<th>Targets</th>
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<th>Duration</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Elemental Shroud</td>
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<td>5 x T</td>
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<td>Up to three creatures</td>
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<td>scene</td>
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</tr>
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<tr>
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<td colspan="4">
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You weave magical energy and protect the targets from the fury of the
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elements. Choose a damage type: air, bolt, earth, fire or ice. Until
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this spell ends, each target gains Resistance against the chosen damage
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type.
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</td>
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</tr>
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<tr>
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<td>Elemental Weapon</td>
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<td>10</td>
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<td>One weapon</td>
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<td>Scene</td>
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</tr>
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<tr>
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<td colspan="4">
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You imbue a weapon with elemental energy. Choose a damage type: air,
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bolt, earth, fire, or ice. Until this spell ends, all damage dealt by
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the weapon becomes of the chosen damage type. If you have that weapon
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equipped while you cast this spell, you may perform a free attack with
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it as part of the same action. This spell can only be cast on a weapon
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equipped by a willing creature.
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</td>
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</tr>
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<tr>
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<td>Flare</td>
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<td>20</td>
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<td>One creature</td>
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<td>Instantaneous</td>
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</tr>
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<tr>
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<td colspan="4">
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You channel a single ray of fire towards your foe, its temperature so
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high that it will pierce through most defenses. The target suffers【 HR
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+ 25】 fire damage. Damage dealt by this spell ignores Resistances.
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</td>
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</tr>
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<tr>
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<td>Fulgur</td>
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<td>10 x T</td>
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<td>Up to three creatures</td>
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<td>Instantaneous</td>
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</tr>
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<tr>
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<td colspan="4">
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You weave electricity into a wave of crackling bolts. Each target hit by
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this spell suffers 【HR + 15】 bolt damage. Opportunity: Each target hit
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by this spell suffers dazed.
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</td>
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</tr>
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<tr>
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<td>Glacies</td>
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<td>10 x T</td>
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<td>Up to three creatures</td>
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<td>Instantaneous</td>
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</tr>
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<tr>
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<td colspan="4">
|
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You coat your foes under a thick layer of frost. Each target hit by this
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spell suffers【 HR + 15】 ice damage. Opportunity: Each target hit by
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this spell suffers slow.
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</td>
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</tr>
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<tr>
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<td>Iceberg</td>
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<td>20</td>
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<td>One creature</td>
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<td>Instantaneous</td>
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</tr>
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<tr>
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<td colspan="4">
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A pillar of ice magic envelops your foe, suddenly dropping their body
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temperature to a critical level. The target suffers【 HR + 25】 ice
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damage. Damage dealt by this spell ignores Resistances.
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</td>
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</tr>
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</tbody>
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</table>
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@@ -1,91 +1,97 @@
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<div>
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<h2>Spell Catalogue</h2>
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<section>
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<h3>Ignis</h3>
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<p>
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<strong>Metadata:</strong> rr 10 × T | Up to three creatures |
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Instantaneous
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</p>
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<p>
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You unleash a searing barrage against your foes, conjuring flames out of
|
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thin air. Each target hit by this spell suffers
|
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<strong>【HR + 15】 fire damage</strong>.
|
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</p>
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<p><em>Opportunity:</em> Each target hit by this spell suffers shaken.</p>
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</section>
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<section>
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<h3>Soaring Strike</h3>
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<p><strong>Metadata:</strong> 10 | Self | Instantaneous</p>
|
||||
<p>
|
||||
The wind carries your strikes across the battlefield. You may immediately
|
||||
perform a free attack with a melee weapon you have equipped. This attack
|
||||
may target creatures that can only be targeted by ranged attacks.
|
||||
</p>
|
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<ul>
|
||||
<li>
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||||
If you used a weapon belonging to the brawling or spear Category for
|
||||
this attack, it deals 5 extra damage.
|
||||
</li>
|
||||
<li>
|
||||
If you hit a flying target with this attack, you may force them to land
|
||||
immediately.
|
||||
</li>
|
||||
</ul>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Terra</h3>
|
||||
<p>
|
||||
<strong>Metadata:</strong> rr 10 × T | Up to three creatures |
|
||||
Instantaneous
|
||||
</p>
|
||||
<p>
|
||||
Spires of jagged rock erupt from the ground beneath your foes, closing
|
||||
around them. Each target hit by this spell suffers
|
||||
<strong>【HR + 15】 earth damage</strong>. This spell cannot target
|
||||
creatures who are flying, floating, falling, or otherwise in mid-air.
|
||||
</p>
|
||||
<p>
|
||||
<em>Opportunity:</em> Each target hit by this spell performs one fewer
|
||||
action on their next turn (to a minimum of 0 actions).
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Thunderbolt</h3>
|
||||
<p><strong>Metadata:</strong> rr 20 | One creature | Instantaneous</p>
|
||||
<p>
|
||||
You send lightning striking at your foe. The target suffers
|
||||
<strong>【HR + 25】 bolt damage</strong>.
|
||||
</p>
|
||||
<p>Damage dealt by this spell ignores Resistances.</p>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Ventus</h3>
|
||||
<p>
|
||||
<strong>Metadata:</strong> rr 10 × T | Up to three creatures |
|
||||
Instantaneous
|
||||
</p>
|
||||
<p>
|
||||
You summon the power of winds against your enemy. Each target hit by this
|
||||
spell suffers <strong>【HR + 15】 air damage</strong>.
|
||||
</p>
|
||||
<p>
|
||||
<em>Opportunity:</em> Each flying target hit by this spell is forced to
|
||||
land immediately.
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Vortex</h3>
|
||||
<p><strong>Metadata:</strong> 10 | Self | Scene</p>
|
||||
<p>
|
||||
A roaring gale surrounds you, blowing away arrows and bullets. Until this
|
||||
spell ends, you gain a +2 bonus to your Defense against ranged attacks.
|
||||
</p>
|
||||
</section>
|
||||
<aside>
|
||||
<h4>Notes</h4>
|
||||
<p>
|
||||
<strong>cc</strong> Spells marked with <code>rr</code> are offensive
|
||||
spells and require Magic Checks!
|
||||
</p>
|
||||
</aside>
|
||||
</div>
|
||||
<h2>Elementalist Spells (Cont.)</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>Cost</th>
|
||||
<th>Targets</th>
|
||||
<th>Duration</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Ignis</td>
|
||||
<td>10 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You unleash a searing barrage against your foes, conjuring flames out of
|
||||
thin air. Each target hit by this spell suffers【 HR + 15】 fire damage.
|
||||
Opportunity: Each target hit by this spell suffers shaken.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Soaring Strike</td>
|
||||
<td>10</td>
|
||||
<td>Self</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
The wind carries your strikes across the battlefield. You may
|
||||
immediately perform a free attack with a melee weapon you have equipped.
|
||||
This attack may target creatures that can only be targeted by ranged
|
||||
attacks. If you used a weapon belonging to the brawling or spear
|
||||
Category for this attack, it deals 5 extra damage. If you hit a flying
|
||||
target with this attack, you may force them to land immediately.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Terra</td>
|
||||
<td>10 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
Spires of jagged rock erupt from the ground beneath your foes, closing
|
||||
around them. Each target hit by this spell suffers【 HR + 15】 earth
|
||||
damage. This spell cannot target creatures who are flying, floating,
|
||||
falling, or otherwise in mid-air. Opportunity: Each target hit by this
|
||||
spell performs one fewer action on their next turn (to a minimum of 0
|
||||
actions).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Thunderbolt</td>
|
||||
<td>20</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You send lightning striking at your foe. The target suffers【 HR + 25】
|
||||
bolt damage. Damage dealt by this spell ignores Resistances.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ventus</td>
|
||||
<td>10 x T</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneosu</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You summon the power of winds against your enemy. Each target hit by
|
||||
this spell suffers【 HR + 15】 air damage. Opportunity: Each flying
|
||||
target hit by this spell is forced to land immediately.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Vortex</td>
|
||||
<td>10</td>
|
||||
<td>Self</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
A roaring gale surrounds you, blowing away arrows and bullets. Until
|
||||
this spell ends, you gain a +2 bonus to your Defense against ranged
|
||||
attacks.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -1,98 +1,112 @@
|
||||
<h1>Spell List</h1>
|
||||
<section>
|
||||
<h2>Acceleration</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 20 | <strong>Type:</strong> One creature |
|
||||
<strong>Scene:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You bend the fabric of time. Until this spell ends, the target gains the
|
||||
ability to perform a single additional action during each of their turns.
|
||||
Once the target has performed a total of two additional actions granted by
|
||||
this spell, this spell ends.
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>Anomaly</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 20 | <strong>Type:</strong> One creature |
|
||||
<strong>Scene:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You alter the very nature of your target. Until this spell ends, if the
|
||||
target would suffer damage of a type they Absorb or are Immune to, they are
|
||||
instead treated as if they were Vulnerable to that damage type. Once that
|
||||
happens, this spell ends.
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>Dark Weapon</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 10 | <strong>Type:</strong> One equipped weapon |
|
||||
<strong>Scene:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You imbue a weapon with dark energy. Until this spell ends, all damage dealt
|
||||
by the weapon becomes of the dark type. If you have that weapon equipped
|
||||
while you cast this spell, you may perform a free attack with it as part of
|
||||
the same action.
|
||||
</p>
|
||||
<p class="restrictions">
|
||||
<em
|
||||
>This spell can only be cast on a weapon equipped by a willing
|
||||
creature.</em
|
||||
>
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>Dispel</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 10 | <strong>Type:</strong> One creature |
|
||||
<strong>Instantaneous:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You release a wave of negative energy and cleanse all magic from a creature.
|
||||
If the target is affected by one or more spells with a duration of Scene,
|
||||
they are no longer affected by any of those spells instead.
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>Divination</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 10 | <strong>Type:</strong> Self |
|
||||
<strong>Scene:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You glimpse briefly into the future. Until this spell ends, after a creature
|
||||
you can see performs a Check, if it was not a fumble nor a critical success,
|
||||
you may force that creature to reroll both dice. Once you have forced two
|
||||
rerolls this way, this spell ends.
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>Drain Spirit</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 5 | <strong>Type:</strong> One creature |
|
||||
<strong>Instantaneous:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You consume a creature's psyche. The target loses 【HR + 15】 Mind Points.
|
||||
Then, you recover an amount of Mind Points equal to half the Mind Points
|
||||
loss they suffered (if the loss was reduced to 0 in some way, you recover
|
||||
none).
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h2>Drain Vigor</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 10 | <strong>Type:</strong> One creature |
|
||||
<strong>Instantaneous:</strong>
|
||||
</p>
|
||||
<p>
|
||||
You steal another creature's life force. The target suffers 【HR + 15 】
|
||||
dark damage. Then, you recover an amount of Hit Points equal to half the Hit
|
||||
Points loss they suffered (if the loss was reduced to 0 in some way, you
|
||||
recover none).
|
||||
</p>
|
||||
</section>
|
||||
<aside class="collection-info"><h3>Entropist Spells</h3></aside>
|
||||
<h2>Entropist Spells</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>Cost</th>
|
||||
<th>Targets</th>
|
||||
<th>Duration</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Acceleration</td>
|
||||
<td>20</td>
|
||||
<td>One creature</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You bend the fabric of time. Until this spell ends, the target gains the
|
||||
ability to perform a single additional action during each of their
|
||||
turns. Once the target has performed a total of two additional actions
|
||||
granted by this spell, this spell ends.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Anomaly</td>
|
||||
<td>20</td>
|
||||
<td>One creature</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You alter the very nature of your target. Until this spell ends, if the
|
||||
target would suffer damage of a type they Absorb or are Immune to, they
|
||||
are instead treated as if they were Vulnerable to that damage type. Once
|
||||
that happens, this spell ends.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dark Weapon</td>
|
||||
<td>10</td>
|
||||
<td>One equipped weapon</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You imbue a weapon with dark energy. Until this spell ends, all damage
|
||||
dealt by the weapon becomes of the dark type. If you have that weapon
|
||||
equipped while you cast this spell, you may perform a free attack with
|
||||
it as part of the same action. This spell can only be cast on a weapon
|
||||
equipped by a willing creature.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dispel</td>
|
||||
<td>10</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You release a wave of negative energy and cleanse all magic from a
|
||||
creature. If the target is affected by one or more spells with a
|
||||
duration of Scene, they are no longer affected by any of those spells
|
||||
instead.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Divination</td>
|
||||
<td>10</td>
|
||||
<td>Self</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You glimpse briefly into the future. Until this spell ends, after a
|
||||
creature you can see performs a Check, if it was not a fumble nor a
|
||||
critical success, you may force that creature to reroll both dice. Once
|
||||
you have forced two rerolls this way, this spell ends.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Drain Spirit</td>
|
||||
<td>5</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You consume a creature's psyche. The target loses【 HR + 15】 Mind
|
||||
Points. Then, you recover an amount of Mind Points equal to half the
|
||||
Mind Points loss they suffered (if the loss was reduced to 0 in some
|
||||
way, you recover none).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Drain Vigor</td>
|
||||
<td>10</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You steal another creature's life force. The target suffers【 HR + 15】
|
||||
dark damage. Then, you recover an amount of Hit Points equal to half the
|
||||
Hit Points loss they suffered (if the loss was reduced to 0 in some way,
|
||||
you recover none).
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -1,75 +1,102 @@
|
||||
<h2>Gamble up to 20</h2>
|
||||
<p><strong>Type:</strong> Special</p>
|
||||
<p><strong>Target:</strong> Instantaneous</p>
|
||||
<p class="duration">
|
||||
You summon a vortex of chaotic energy. Roll your current Willpower die once
|
||||
for every 10 Mind Points spent while casting this spell, then keep the single
|
||||
die you prefer: the number on that die determines the effects of this spell.
|
||||
</p>
|
||||
<ol>
|
||||
<li>
|
||||
<strong>1:</strong> You lose half of your current Hit Points and half of
|
||||
your current Mind Points.
|
||||
</li>
|
||||
<li>
|
||||
<strong>2-3:</strong> Each creature present on the scene, including
|
||||
yourself, suffers poisoned.
|
||||
</li>
|
||||
<li>
|
||||
<strong>4-6:</strong> Each creature present on the scene, including
|
||||
yourself, suffers slow.
|
||||
</li>
|
||||
<li>
|
||||
<strong>7-8:</strong> Choose up to three creatures you can see: each of them
|
||||
recovers 50 Hit Points and also recovers from all status effects.
|
||||
</li>
|
||||
<li>
|
||||
<strong>9+:</strong> Choose any number of creatures you can see: each of
|
||||
them suffers 30 damage. The damage type is determined randomly by rolling a
|
||||
d6:
|
||||
</li>
|
||||
<ul>
|
||||
<li>1. air</li>
|
||||
<li>2. bolt</li>
|
||||
<li>3. dark</li>
|
||||
<li>4. earth</li>
|
||||
<li>5. fire</li>
|
||||
<li>6. poison</li>
|
||||
</ul>
|
||||
</ol>
|
||||
<h2>Mirror 10</h2>
|
||||
<p><strong>Type:</strong> One creature</p>
|
||||
<p><strong>Scene Duration:</strong> Until this spell ends</p>
|
||||
<p>
|
||||
You twist the laws of magic. Until this spell ends, if an offensive spell is
|
||||
cast on the target, the creature who cast that offensive spell will be
|
||||
targeted in their stead (any other targets of the offensive spell will be
|
||||
targeted as normal). Once that happens, this spell ends.
|
||||
</p>
|
||||
<h2>Omega rr 20</h2>
|
||||
<p><strong>Type:</strong> One creature</p>
|
||||
<p><strong>Duration:</strong> Instantaneous</p>
|
||||
<p>
|
||||
You invoke doom on your foe, turning strength into frailty. The target loses
|
||||
an amount of Hit Points equal to
|
||||
<code>【20 + half the target's level】</code>.
|
||||
</p>
|
||||
<h2>Stop rr 10</h2>
|
||||
<p><strong>Type:</strong> One creature</p>
|
||||
<p><strong>Duration:</strong> Instantaneous</p>
|
||||
<p>
|
||||
You trap a foe inside a circle of altered time and space. The target will
|
||||
perform one fewer action on their next turn (to a minimum of 0 actions).
|
||||
</p>
|
||||
<h2>Umbra rr 10 × T</h2>
|
||||
<p><strong>Type:</strong> Up to three creatures</p>
|
||||
<p><strong>Duration:</strong> Instantaneous</p>
|
||||
<p>
|
||||
A storm of dark energy turns matter into ash. Each target hit by this spell
|
||||
suffers <code>【HR + 15】</code> dark damage.
|
||||
</p>
|
||||
<p><em>Opportunity:</em> Each target hit by this spell suffers weak.</p>
|
||||
<h3>Notes</h3>
|
||||
<ul>
|
||||
<li>Spells marked with rr are offensive spells and require Magic Checks!</li>
|
||||
</ul>
|
||||
<h2>Entropist Spells (Cont.)</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>Cost</th>
|
||||
<th>Targets</th>
|
||||
<th>Duration</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Gamble</td>
|
||||
<td>Up to 20</td>
|
||||
<td>Special</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You summon a vortex of chaotic energy. Roll your current Willpower die
|
||||
once for every 10 Mind Points spent while casting this spell, then keep
|
||||
the single die you prefer: the number on that die determines the effects
|
||||
of this spell.
|
||||
<ul>
|
||||
<li>
|
||||
1) You lose half of your current Hit Points and half of your current
|
||||
Mind Points.
|
||||
</li>
|
||||
<li>
|
||||
2-3) Each creature present on the scene, including yourself, suffers
|
||||
poisoned.
|
||||
</li>
|
||||
<li>
|
||||
4-6) Each creature present on the scene, including yourself, suffers
|
||||
slow.
|
||||
</li>
|
||||
<li>
|
||||
7-8) Choose up to three creatures you can see: each of them recovers
|
||||
50 Hit Points and also recovers from all status effects.
|
||||
</li>
|
||||
<li>
|
||||
9+) Choose any number of creatures you can see: each of them suffers
|
||||
30 damage. The damage type is determined randomly by rolling a d6:
|
||||
1. air 2. bolt 3. dark 4. earth 5. fire 6. poison
|
||||
</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Mirror</td>
|
||||
<td>10</td>
|
||||
<td>One creature</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You twist the laws of magic. Until this spell ends, if an offensive (r)
|
||||
spell is cast on the target, the creature who cast that offensive spell
|
||||
will be targeted in their stead (any other targets of the offensive
|
||||
spell will be targeted as normal). Once that happens, this spell ends.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Omega</td>
|
||||
<td>20</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You invoke doom on your foe, turning strength into frailty. The target
|
||||
loses an amount of Hit Points equal to【 20 + half the target's level】
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Stop</td>
|
||||
<td>10</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You trap a foe inside a circle of altered time and space. The target
|
||||
will perform one fewer action on their next turn (to a minimum of 0
|
||||
actions).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Umbra</td>
|
||||
<td>10 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
A storm of dark energy turns matter into ash. Each target hit by this
|
||||
spell suffers 【HR + 15】 dark damage. Opportunity: Each target hit by
|
||||
this spell suffers weak.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<em> This page is intentionally left blank. </em>
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
<h1>Spiritist</h1>
|
||||
<section>
|
||||
<h2>Related Terms</h2>
|
||||
<p><strong>ALSO:</strong> Healer, Priest, Witch</p>
|
||||
<div class="motto-block"><em>"Show me the truths of your heart."</em></div>
|
||||
<h3>Definition</h3>
|
||||
<p>
|
||||
Spiritists have developed a powerful connection with the raw aspects of
|
||||
soul: emotion, energy, life, and death. They wield power both miraculous and
|
||||
frightening, and are quite often affiliated with cults or religions.
|
||||
</p>
|
||||
</section>
|
||||
<section class="further-details">
|
||||
<h3>Nature of Abilities</h3>
|
||||
<p>
|
||||
Several worlds see the powers of Spiritism as gifts from a deity or proof
|
||||
that a person's heart is pure; however, there is no definite proof of these
|
||||
abilities coming from anything but discipline, empathy, and focus.
|
||||
</p>
|
||||
</section>
|
||||
<p><strong>ALSO:</strong> Healer, Priest, Witch</p>
|
||||
|
||||
<h3>Definition</h3>
|
||||
|
||||
<p>
|
||||
Spiritists have developed a powerful connection with the raw aspects of soul:
|
||||
emotion, energy, life, and death. They wield power both miraculous and
|
||||
frightening, and are quite often affiliated with cults or religions.
|
||||
</p>
|
||||
|
||||
<h3>Nature of Abilities</h3>
|
||||
|
||||
<p>
|
||||
Several worlds see the powers of Spiritism as gifts from a deity or proof that
|
||||
a person's heart is pure; however, there is no definite proof of these
|
||||
abilities coming from anything but discipline, empathy, and focus.
|
||||
</p>
|
||||
|
||||
<blockquote>Show me the truths of your heart.</blockquote>
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
<h1>SPIRITIST BENEFITS AND SKILLS</h1>
|
||||
<h2>Free Benefits</h2>
|
||||
<h2>SPIRITIST BENEFITS AND SKILLS</h2>
|
||||
|
||||
<h3>Free Benefits:</h3>
|
||||
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
<li>
|
||||
You may perform Rituals whose effects fall within the Ritualism discipline.
|
||||
</li>
|
||||
</ul>
|
||||
<hr />
|
||||
<h2>SPIRITIST SKILLS</h2>
|
||||
<h3>HEALING POWER (çç2)</h3>
|
||||
|
||||
<h3>SPIRITIST SKILLS</h3>
|
||||
|
||||
<h4>HEALING POWER</h4>
|
||||
<p>
|
||||
When you cast a spell that targets one or more allies, if you have an arcane
|
||||
weapon equipped, you may have each of those allies recover an amount of Hit
|
||||
@@ -16,25 +19,29 @@
|
||||
<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
|
||||
healing is separate from any healing caused by the effects of the spell.
|
||||
</p>
|
||||
<h3>RITUAL SPIRITISM</h3>
|
||||
|
||||
<h4>RITUAL SPIRITISM</h4>
|
||||
<p>
|
||||
You may perform Rituals whose effects fall within the Spiritism discipline.
|
||||
Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
|
||||
</p>
|
||||
<h3>SPIRITUAL MAGIC (çç10)</h3>
|
||||
|
||||
<h4>SPIRITUAL MAGIC (çç10)</h4>
|
||||
<p>
|
||||
Each time you acquire this Skill, learn one Spiritist spell (see next two
|
||||
pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
|
||||
Magic Check.
|
||||
</p>
|
||||
<h3>SUPPORT MAGIC</h3>
|
||||
|
||||
<h4>SUPPORT MAGIC</h4>
|
||||
<p>
|
||||
When you cast a spell that targets one or more allies, if you have an arcane
|
||||
weapon equipped, you may choose one of those allies you have a Bond towards.
|
||||
If you do, that ally gains a bonus to the next Check they perform during the
|
||||
current scene; this bonus is equal to the strength of your Bond towards them.
|
||||
</p>
|
||||
<h3>VISMAGUS</h3>
|
||||
|
||||
<h4>VISMAGUS</h4>
|
||||
<p>
|
||||
When you cast a spell, if you don't have enough Mind Points to pay for its
|
||||
total cost, you may choose to spend twice as many Hit Points instead. You
|
||||
@@ -42,7 +49,7 @@
|
||||
cast this way would cause you to recover Hit Points, you instead recover no
|
||||
Hit Points (the spell functions normally on any other target).
|
||||
</p>
|
||||
<hr />
|
||||
|
||||
<h2>Background Prompts</h2>
|
||||
<ul>
|
||||
<li>
|
||||
@@ -58,4 +65,5 @@
|
||||
</li>
|
||||
<li>What does your magic look like?</li>
|
||||
</ul>
|
||||
<p>Show me the truths of your heart.</p>
|
||||
|
||||
<blockquote>Show me the truths of your heart.</blockquote>
|
||||
|
||||
@@ -1,63 +1,95 @@
|
||||
<h1>SPIRITIST SPELLS</h1>
|
||||
<h2>Aura</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 5 × T | <strong>Targets:</strong> Up to three creatures
|
||||
| <strong>Duration:</strong> Scene
|
||||
</p>
|
||||
<p>
|
||||
You project your soul outside your body and direct it to surround the targets,
|
||||
shielding them from dangerous magic. Until this spell ends, each target may
|
||||
treat their Magic Defense as being equal to 12 against any effects that target
|
||||
it (they are still free to use their normal Defense score if higher than 12).
|
||||
</p>
|
||||
<h2>Awaken</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 20 | <strong>Targets:</strong> One creature |
|
||||
<strong>Duration:</strong> Scene
|
||||
</p>
|
||||
<p>
|
||||
You allow a creature to focus their vital energy into accomplishing what they
|
||||
previously could not. Choose one Attribute: Dexterity, Insight, Might, or
|
||||
Willpower. Until this spell ends, the target treats the chosen Attribute as if
|
||||
it were one die size higher (up to a maximum of d12).
|
||||
</p>
|
||||
<h2>Barrier</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 5 × T | <strong>Targets:</strong> Up to three creatures
|
||||
| <strong>Duration:</strong> Scene
|
||||
</p>
|
||||
<p>
|
||||
You project your soul outside your body and weave it into a barrier to protect
|
||||
the targets from attacks. Until this spell ends, each target may treat their
|
||||
Defense as being equal to 12 against any effects that target it (they are
|
||||
still free to use their normal Defense score if higher than 12).
|
||||
</p>
|
||||
<h2>Cleanse</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> 5 × T | <strong>Targets:</strong> Up to three creatures
|
||||
| <strong>Duration:</strong> Instantaneous
|
||||
</p>
|
||||
<p>
|
||||
You strengthen and purify the soul energy coursing through your companions.
|
||||
Each target recovers from all status effects.
|
||||
</p>
|
||||
<h2>Enrage</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> rr 10 | <strong>Targets:</strong> One creature |
|
||||
<strong>Duration:</strong> Instantaneous
|
||||
</p>
|
||||
<p>
|
||||
You cause a creature to lose any semblance of temper and act brazenly. The
|
||||
target suffers enraged and cannot perform the Guard or Spell actions during
|
||||
their next turn.
|
||||
</p>
|
||||
<h2>Hallucination</h2>
|
||||
<p>
|
||||
<strong>Cost:</strong> rr 5 × T | <strong>Targets:</strong> Up to three
|
||||
creatures | <strong>Duration:</strong> Instantaneous
|
||||
</p>
|
||||
<p>
|
||||
You alter the senses of your enemies, causing them to experience bizarre or
|
||||
frightening hallucinations. Choose dazed or shaken: you inflict the chosen
|
||||
status effect on each target hit by this spell.
|
||||
</p>
|
||||
<h2>Spiritist Spells</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>Cost</th>
|
||||
<th>Targets</th>
|
||||
<th>Duration</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Aura</td>
|
||||
<td>5 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You project your soul outside your body and direct it to surround the
|
||||
targets, shielding them from dangerous magic. Until this spell ends,
|
||||
each target may treat their Magic Defense as being equal to 12 against
|
||||
any effects that target it (they are still free to use their normal
|
||||
Defense score if higher than 12).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Awaken</td>
|
||||
<td>20</td>
|
||||
<td>One creature</td>
|
||||
<td>scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You allow a creature to focus their vital energy into accomplishing what
|
||||
they previously could not. Choose one Attribute: Dexterity, Insight,
|
||||
Might, or Willpower. Until this spell ends, the target treats the chosen
|
||||
Attribute as if it were one die size higher (up to a maximum of d12).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Barrier</td>
|
||||
<td>5 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You project your soul outside your body and weave it into a barrier to
|
||||
protect the targets from attacks. Until this spell ends, each target may
|
||||
treat their Defense as being equal to 12 against any effects that target
|
||||
it (they are still free to use their normal Defense score if higher than
|
||||
12).
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Cleanse</td>
|
||||
<td>5 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You strengthen and purify the soul energy coursing through your
|
||||
companions. Each target recovers from all status effects.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Enrage</td>
|
||||
<td>rr 10</td>
|
||||
<td>One creature</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You cause a creature to lose any semblance of temper and act brazenly.
|
||||
The target suffers enraged and cannot perform the Guard or Spell actions
|
||||
during their next turn.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Hallucination</td>
|
||||
<td>rr 5 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You alter the senses of your enemies, causing them to experience bizarre
|
||||
or frightening hallucinations. Choose dazed or shaken: you inflict the
|
||||
chosen status effect on each target hit by this spell.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
<h2>Spiritist Spells (Cont.)</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>Cost</th>
|
||||
<th>Targets</th>
|
||||
<th>Duration</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Heal</td>
|
||||
<td>10 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You invigorate your companions, soothing their pain and healing their
|
||||
fatigue. Each target recovers 40 Hit Points. This amount increases to 50
|
||||
Hit Points if you are level 20 or higher, or to 60 Hit Points if you are
|
||||
level 40 or higher.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Lux</td>
|
||||
<td>10 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You focus your inner energy into a barrage of blinding soul rays. Each
|
||||
target hit by this spell suffers【 HR + 15】 light damage. Opportunity:
|
||||
Each target hit by this spell suffers dazed.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Mercy</td>
|
||||
<td>20</td>
|
||||
<td>One creature</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You strengthen the heart of a creature against suffering and despair.
|
||||
Until this spell ends, if the target would be reduced to 0 Hit Points,
|
||||
they are instead left standing with exactly 1 Hit Point. Once that
|
||||
happens, this spell ends.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Reinforce</td>
|
||||
<td>5 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You protect the targets from attacks that would corrupt their body and
|
||||
spirit. Choose dazed, enraged, poisoned, shaken, slow, or weak. Until
|
||||
this spell ends, each target becomes immune to the chosen status effect.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Soul Weapon</td>
|
||||
<td>10</td>
|
||||
<td>One equipped weapon</td>
|
||||
<td>Scene</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You imbue a weapon with the cleansing energy of your spirit. Until this
|
||||
spell ends, all damage dealt by the weapon becomes of the light type. If
|
||||
you have that weapon equipped while you cast this spell, you may perform
|
||||
a free attack with it as part of the same action. This spell can only be
|
||||
cast on a weapon equipped by a willing creature.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Torpor</td>
|
||||
<td>5 x T</td>
|
||||
<td>Up to three creatures</td>
|
||||
<td>Instantaneous</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
You smother the soul energy coursing through the bodies of your foes,
|
||||
hindering their movements. Choose slow or weak: you inflict the chosen
|
||||
status effect on each target hit by this spell.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -41,7 +41,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Blessed Mace</b></td>
|
||||
@@ -72,8 +71,11 @@
|
||||
<td>【HR + 6】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You gain a +2 bonus to Magic Checks against <b>demons</b>, as well as a
|
||||
<b>+2</b> bonus to Opposed Checks against <b>demons</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You gain a +2 bonus to Magic Checks against
|
||||
<b>demons</b>, as well as a <b>+2</b> bonus to Opposed Checks against
|
||||
<b>demons</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -84,7 +86,9 @@
|
||||
<td>【HR + 2】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You gain a +1 bonus to your Magic Checks.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You gain a +1 bonus to your Magic Checks.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -95,8 +99,10 @@
|
||||
<td>【HR + 6】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Whenever you hit one or more creatures with this weapon, each of them loses
|
||||
10 Mind Points.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Whenever you hit one or more creatures with this
|
||||
weapon, each of them loses 10 Mind Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -107,8 +113,10 @@
|
||||
<td>【HR + 6】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ When you hit one or more creatures with this weapon, you may recover 5 Hit
|
||||
Points.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ When you hit one or more creatures with this
|
||||
weapon, you may recover 5 Hit Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -119,8 +127,10 @@
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Spells you cast whose effects restore Hit Points will restore 5 extra Hit
|
||||
Points.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Spells you cast whose effects restore Hit Points
|
||||
will restore 5 extra Hit Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -131,8 +141,10 @@
|
||||
<td>【HR + 6】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ When you hit one or more creatures with an offensive (⚡) spell, each of them
|
||||
suffers <b>shaken</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ When you hit one or more creatures with an
|
||||
offensive (⚡) spell, each of them suffers <b>shaken</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -143,7 +155,9 @@
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Spells you cast deal 5 extra damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Spells you cast deal 5 extra damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -154,9 +168,10 @@
|
||||
<td>【HR + 10】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ When you hit one or more creatures with an offensive (⚡) spell, each of them
|
||||
suffers <b>poisoned</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ When you hit one or more creatures with an
|
||||
offensive (⚡) spell, each of them suffers <b>poisoned</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Hand Crossbow</b></td>
|
||||
@@ -78,7 +77,9 @@
|
||||
<td>【HR + 12】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ Damage dealt by this weapon ignores Resistances.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ Damage dealt by this weapon ignores Resistances.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -89,7 +90,9 @@
|
||||
<td>【HR + 8】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ You are immune to <b>shaken</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ You are immune to <b>shaken</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -100,7 +103,9 @@
|
||||
<td>【HR + 8】bolt</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ You have Resistance to <b>bolt</b> damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ You have Resistance to <b>bolt</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -111,8 +116,10 @@
|
||||
<td>【HR + 8】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ When you reduce a creature to 0 Hit Points with this weapon, you may
|
||||
immediately recover 2 Inventory Points.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ When you reduce a creature to 0 Hit Points with
|
||||
this weapon, you may immediately recover 2 Inventory Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -123,7 +130,9 @@
|
||||
<td>【HR + 12】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -134,8 +143,10 @@
|
||||
<td>【HR + 12】earth</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ When you hit a flying target with this weapon, you may force that target to
|
||||
land immediately.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ When you hit a flying target with this weapon, you
|
||||
may force that target to land immediately.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -146,8 +157,11 @@
|
||||
<td>【HR + 12】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ When you hit one or more creatures with this weapon, if you have at least
|
||||
one <b>Bond</b> of <b>inferiority</b>, you may recover 5 MP.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ When you hit one or more creatures with this
|
||||
weapon, if you have at least one <b>Bond</b> of <b>inferiority</b>, you
|
||||
may recover 5 MP.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -158,7 +172,10 @@
|
||||
<td>【HR + 12】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ Each target hit by this weapon suffers <b>slow</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ Each target hit by this weapon suffers
|
||||
<b>slow</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -169,8 +186,9 @@
|
||||
<td>【HR + 12】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ You have Immunity to <b>dark</b> damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ You have Immunity to <b>dark</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -1,186 +1,207 @@
|
||||
<meta charset="UTF-8">
|
||||
<meta charset="UTF-8" />
|
||||
<title>Sample Rare Brawling Weapons</title>
|
||||
<style>
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
th {
|
||||
/* background-color: #2d5a4e;
|
||||
th {
|
||||
/* background-color: #2d5a4e;
|
||||
color: white; */
|
||||
padding: 8px 12px;
|
||||
text-align: left;
|
||||
}
|
||||
padding: 8px 12px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
td {
|
||||
padding: 6px 12px;
|
||||
vertical-align: top;
|
||||
}
|
||||
td {
|
||||
padding: 6px 12px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
tr.desc td {
|
||||
/* background-color: #f0f4f0; */
|
||||
font-size: 0.95em;
|
||||
}
|
||||
tr.desc td {
|
||||
/* background-color: #f0f4f0; */
|
||||
font-size: 0.95em;
|
||||
}
|
||||
|
||||
tr.main td {
|
||||
border-top: 1px solid #ccc;
|
||||
}
|
||||
tr.main td {
|
||||
border-top: 1px solid #ccc;
|
||||
}
|
||||
|
||||
.icon {
|
||||
width: 48px;
|
||||
text-align: center;
|
||||
}
|
||||
.icon {
|
||||
width: 48px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.rare {
|
||||
color: #c0392b;
|
||||
}
|
||||
.rare {
|
||||
color: #c0392b;
|
||||
}
|
||||
</style>
|
||||
|
||||
<h2>SAMPLE RARE BRAWLING WEAPONS</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2">WEAPON</th>
|
||||
<th>COST</th>
|
||||
<th>ACCURACY</th>
|
||||
<th>DAMAGE</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2">WEAPON</th>
|
||||
<th>COST</th>
|
||||
<th>ACCURACY</th>
|
||||
<th>DAMAGE</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Nekode</b></td>
|
||||
<td>250 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ No Quality.</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Nekode</b></td>
|
||||
<td>250 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ No Quality.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Hellfist</b></td>
|
||||
<td>350 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 6】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Attacks with this weapon target Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Hellfist</b></td>
|
||||
<td>350 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 6】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Attacks with this weapon target Magic Defense.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Frozen Grasp</b></td>
|
||||
<td>750 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 6】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You are immune to <b>enraged</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Frozen Grasp</b></td>
|
||||
<td>750 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 6】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You are immune to <b>enraged</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Bear Paw</b> <span class="rare">◆</span></td>
|
||||
<td>850 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You are immune to <b>weak</b>.</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Bear Paw</b> <span class="rare">◆</span></td>
|
||||
<td>850 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You are immune to <b>weak</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Fuel Knuckle</b></td>
|
||||
<td>950 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 6】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You have Resistance to <b>fire</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Fuel Knuckle</b></td>
|
||||
<td>950 z</td>
|
||||
<td>【DEX + MIG】</td>
|
||||
<td>【HR + 6】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You have Resistance to <b>fire</b> damage.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Silver Talon</b></td>
|
||||
<td>1100 z</td>
|
||||
<td>【DEX + DEX】</td>
|
||||
<td>【HR + 6】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You gain a +1 bonus to Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Silver Talon</b></td>
|
||||
<td>1100 z</td>
|
||||
<td>【DEX + DEX】</td>
|
||||
<td>【HR + 6】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You gain a +1 bonus to Magic Defense.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Old Bandages</b></td>
|
||||
<td>1250 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You have Resistance to <b>dark</b> and
|
||||
<b>poison</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Old Bandages</b></td>
|
||||
<td>1250 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You have Resistance to <b>dark</b> and <b>poison</b> damage.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Storm Fist</b></td>
|
||||
<td>1300 z</td>
|
||||
<td>【MIG + MIG】</td>
|
||||
<td>【HR + 6】bolt</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Storm Fist</b></td>
|
||||
<td>1300 z</td>
|
||||
<td>【MIG + MIG】</td>
|
||||
<td>【HR + 6】bolt</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Lobster Claw</b> <span class="rare">◆</span></td>
|
||||
<td>1950 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>slow</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Lobster Claw</b> <span class="rare">◆</span></td>
|
||||
<td>1950 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>slow</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Dozer Glove</b> <span class="rare">◆</span></td>
|
||||
<td>2000 z</td>
|
||||
<td>【MIG + MIG】</td>
|
||||
<td>【HR + 10】earth</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers
|
||||
<b>dazed</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Dozer Glove</b> <span class="rare">◆</span></td>
|
||||
<td>2000 z</td>
|
||||
<td>【MIG + MIG】</td>
|
||||
<td>【HR + 10】earth</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>dazed</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Venom Claw</b></td>
|
||||
<td>2250 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers
|
||||
<b>poisoned</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Venom Claw</b></td>
|
||||
<td>2250 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>poisoned</b>.</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>God Hand</b> <span class="rare">◆</span></td>
|
||||
<td>2550 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 10】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Damage dealt by this weapon ignores Immunities.</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>God Hand</b> <span class="rare">◆</span></td>
|
||||
<td>2550 z</td>
|
||||
<td>【DEX + MIG】+1</td>
|
||||
<td>【HR + 10】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Damage dealt by this weapon ignores Immunities.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -1,176 +1,196 @@
|
||||
<style>
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
th {
|
||||
/* background-color: #2d5a4e;
|
||||
th {
|
||||
/* background-color: #2d5a4e;
|
||||
color: white; */
|
||||
padding: 8px 12px;
|
||||
text-align: left;
|
||||
}
|
||||
padding: 8px 12px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
td {
|
||||
padding: 6px 12px;
|
||||
vertical-align: top;
|
||||
}
|
||||
td {
|
||||
padding: 6px 12px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
tr.desc td {
|
||||
/* background-color: #f0f4f0; */
|
||||
font-size: 0.95em;
|
||||
}
|
||||
tr.desc td {
|
||||
/* background-color: #f0f4f0; */
|
||||
font-size: 0.95em;
|
||||
}
|
||||
|
||||
tr.main td {
|
||||
border-top: 1px solid #ccc;
|
||||
}
|
||||
tr.main td {
|
||||
border-top: 1px solid #ccc;
|
||||
}
|
||||
|
||||
.icon {
|
||||
width: 48px;
|
||||
text-align: center;
|
||||
}
|
||||
.icon {
|
||||
width: 48px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.rare {
|
||||
color: #c0392b;
|
||||
}
|
||||
.rare {
|
||||
color: #c0392b;
|
||||
}
|
||||
</style>
|
||||
|
||||
<h2>SAMPLE RARE DAGGER WEAPONS</h2>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2">WEAPON</th>
|
||||
<th>COST</th>
|
||||
<th>ACCURACY</th>
|
||||
<th>DAMAGE</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2">WEAPON</th>
|
||||
<th>COST</th>
|
||||
<th>ACCURACY</th>
|
||||
<th>DAMAGE</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Latrodectus</b></td>
|
||||
<td>250 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ No Quality.</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Latrodectus</b></td>
|
||||
<td>250 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ No Quality.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Heart Knife</b></td>
|
||||
<td>550 z</td>
|
||||
<td>【DEX + WLP】</td>
|
||||
<td>【HR + 4】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage to <b>demons</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Heart Knife</b></td>
|
||||
<td>550 z</td>
|
||||
<td>【DEX + WLP】</td>
|
||||
<td>【HR + 4】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage to <b>demons</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Atom Slicer</b></td>
|
||||
<td>600 z</td>
|
||||
<td>【DEX + DEX】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Damage dealt by this weapon ignores Resistances.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Atom Slicer</b></td>
|
||||
<td>600 z</td>
|
||||
<td>【DEX + DEX】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Damage dealt by this weapon ignores Resistances.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Silent Edge</b></td>
|
||||
<td>700 z</td>
|
||||
<td>【DEX + DEX】</td>
|
||||
<td>【HR + 4】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You are immune to <b>slow</b>.</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Silent Edge</b></td>
|
||||
<td>700 z</td>
|
||||
<td>【DEX + DEX】</td>
|
||||
<td>【HR + 4】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You are immune to <b>slow</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Spell Sever</b></td>
|
||||
<td>850 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ When you hit a creature with this weapon, if the
|
||||
attack had a <b>single</b> target, you may choose a single spell with a
|
||||
<b>duration</b> of Scene affecting the target and end its effects on
|
||||
that creature.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Spell Sever</b></td>
|
||||
<td>850 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ When you hit a creature with this weapon, if the attack had a
|
||||
<b>single</b> target, you may choose a single spell with a <b>duration</b> of Scene affecting the target
|
||||
and end its effects on that creature.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Assassin's Blade</b></td>
|
||||
<td>1000 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage to targets who are in
|
||||
<b>Crisis</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Assassin's Blade</b></td>
|
||||
<td>1000 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage to targets who are in <b>Crisis</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Gourmet Cutter</b></td>
|
||||
<td>1350 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ When you hit one or more creatures with this
|
||||
weapon, you may recover 5 Hit Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Gourmet Cutter</b></td>
|
||||
<td>1350 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ When you hit one or more creatures with this weapon, you may recover 5
|
||||
Hit Points.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Barbed Knife</b></td>
|
||||
<td>1650 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers
|
||||
<b>shaken</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Barbed Knife</b></td>
|
||||
<td>1650 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>shaken</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Cold Finger</b></td>
|
||||
<td>1950 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 8】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>weak</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Cold Finger</b></td>
|
||||
<td>1950 z</td>
|
||||
<td>【DEX + INS】+1</td>
|
||||
<td>【HR + 8】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>weak</b>.</td>
|
||||
</tr>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Hornet</b></td>
|
||||
<td>2200 z</td>
|
||||
<td>【DEX + DEX】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (3)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Hornet</b></td>
|
||||
<td>2200 z</td>
|
||||
<td>【DEX + DEX】+1</td>
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (3)</b>.</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Frantic Nail</b></td>
|
||||
<td>2450 z</td>
|
||||
<td>【INS + INS】+1</td>
|
||||
<td>【HR + 8】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>enraged</b>.</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Frantic Nail</b></td>
|
||||
<td>2450 z</td>
|
||||
<td>【INS + INS】+1</td>
|
||||
<td>【HR + 8】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers
|
||||
<b>enraged</b>.
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Revolver</b> <span class="rare">◆</span></td>
|
||||
@@ -78,7 +77,9 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Attacks with this weapon target Magic Defense.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Attacks with this weapon target Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -89,7 +90,9 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Deals 5 extra damage to <b>constructs</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Deals 5 extra damage to <b>constructs</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -100,8 +103,10 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Deals 5 extra damage to targets you have a <b>Bond</b> of <b>hatred</b>
|
||||
towards.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Deals 5 extra damage to targets you have a
|
||||
<b>Bond</b> of <b>hatred</b> towards.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -134,8 +139,10 @@
|
||||
<td>【HR + 8】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ Potions you create with your Inventory Points deal 5 extra damage and
|
||||
restore 5 extra Hit Points.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ Potions you create with your Inventory Points deal
|
||||
5 extra damage and restore 5 extra Hit Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -146,7 +153,9 @@
|
||||
<td>【HR + 16】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -157,7 +166,10 @@
|
||||
<td>【HR + 8】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Each target hit by this weapon suffers <b>slow</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Each target hit by this weapon suffers
|
||||
<b>slow</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -168,9 +180,10 @@
|
||||
<td>【HR + 12】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Ranged ◆ Deals extra damage equal to the difference between your current and maximum
|
||||
<b>Inventory Points</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Ranged ◆ Deals extra damage equal to the difference between
|
||||
your current and maximum <b>Inventory Points</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Old Whip</b></td>
|
||||
@@ -56,7 +55,10 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Deals 5 extra damage to <b>beasts</b> and <b>monsters</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Deals 5 extra damage to <b>beasts</b> and
|
||||
<b>monsters</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -78,9 +80,12 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Damage dealt by this weapon reduces the target's <b>Mind Points</b> instead
|
||||
of their <b>Hit Points</b>. If the target's Mind Points reach 0, any excess damage is applied to their Hit
|
||||
Points as normal.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Damage dealt by this weapon reduces the target's
|
||||
<b>Mind Points</b> instead of their <b>Hit Points</b>. If the target's
|
||||
Mind Points reach 0, any excess damage is applied to their Hit Points as
|
||||
normal.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -91,7 +96,9 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You have Resistance to <b>fire</b> damage.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You have Resistance to <b>fire</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -113,8 +120,10 @@
|
||||
<td>【HR + 8】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You gain a +2 bonus to Accuracy Checks and Magic Checks against
|
||||
<b>enraged</b> targets.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You gain a +2 bonus to Accuracy Checks and Magic
|
||||
Checks against <b>enraged</b> targets.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -125,7 +134,9 @@
|
||||
<td>【HR + 12】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -136,7 +147,9 @@
|
||||
<td>【HR + 12】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You have Resistance to <b>physical</b> damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You have Resistance to <b>physical</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -147,7 +160,9 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>slow</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>slow</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -158,7 +173,9 @@
|
||||
<td>【HR + 12】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (3)</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (3)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -169,8 +186,10 @@
|
||||
<td>【HR + 12】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You have Immunity to <b>dark</b> and <b>light</b> damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You have Immunity to <b>dark</b> and
|
||||
<b>light</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Bardiche</b> <span class="rare">◆</span></td>
|
||||
@@ -66,7 +65,9 @@
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage to <b>constructs</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage to <b>constructs</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -77,7 +78,9 @@
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage to <b>monsters</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage to <b>monsters</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -88,7 +91,9 @@
|
||||
<td>【HR + 14】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Deals 5 extra damage to <b>humanoids</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Deals 5 extra damage to <b>humanoids</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -99,7 +104,10 @@
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage to <b>beasts</b> and <b>plants</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage to <b>beasts</b> and
|
||||
<b>plants</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -121,7 +129,9 @@
|
||||
<td>【HR + 14】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -132,7 +142,9 @@
|
||||
<td>【HR + 14】earth</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>slow</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>slow</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -143,7 +155,10 @@
|
||||
<td>【HR + 10】bolt</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>dazed</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Each target hit by this weapon suffers
|
||||
<b>dazed</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -154,7 +169,9 @@
|
||||
<td>【HR + 18】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You have Immunity to <b>fire</b> damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You have Immunity to <b>fire</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -165,7 +182,10 @@
|
||||
<td>【HR + 18】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>enraged</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Each target hit by this weapon suffers
|
||||
<b>enraged</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -176,8 +196,9 @@
|
||||
<td>【HR + 18】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You gain a +1 bonus to Defense and Magic Defense.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You gain a +1 bonus to Defense and Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
.rare {
|
||||
color: #c0392b;
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
<table>
|
||||
@@ -47,7 +46,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Dragontongue</b> <span class="rare">◆</span></td>
|
||||
@@ -56,7 +54,9 @@
|
||||
<td>【HR + 12】fire</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Attacks with this weapon target Magic Defense.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Attacks with this weapon target Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -67,7 +67,9 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 1 extra damage per status effect you have.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 1 extra damage per status effect you have.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -78,7 +80,9 @@
|
||||
<td>【HR + 16】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Damage dealt by this weapon ignores Resistances.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Damage dealt by this weapon ignores Resistances.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -100,7 +104,9 @@
|
||||
<td>【HR + 12】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You have Resistance to <b>ice</b> damage.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You have Resistance to <b>ice</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -111,8 +117,10 @@
|
||||
<td>【HR + 12】earth</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ As long as you have at least three <b>Bonds</b> of <b>loyalty</b> or
|
||||
<b>affection</b>, you gain a +1 bonus to Defense and Magic Defense.
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ As long as you have at least three <b>Bonds</b> of
|
||||
<b>loyalty</b> or <b>affection</b>, you gain a +1 bonus to Defense and
|
||||
Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@@ -124,8 +132,10 @@
|
||||
<td>【HR + 12】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ When you hit one or more creatures with this weapon, you may recover 10
|
||||
Mind Points.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ When you hit one or more creatures with this
|
||||
weapon, you may recover 10 Mind Points.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -136,8 +146,11 @@
|
||||
<td>【HR + 12】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ If you roll a <b>critical success</b> on an Accuracy Check with this
|
||||
weapon, you may spend that <b>opportunity</b> to deal 10 extra damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ If you roll a <b>critical success</b> on an
|
||||
Accuracy Check with this weapon, you may spend that
|
||||
<b>opportunity</b> to deal 10 extra damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -148,7 +161,9 @@
|
||||
<td>【HR + 16】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>weak</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Each target hit by this weapon suffers <b>weak</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -170,8 +185,10 @@
|
||||
<td>【HR + 16】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You have Immunity to <b>fire</b> and <b>ice</b> damage.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You have Immunity to <b>fire</b> and
|
||||
<b>ice</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Zweihänder</b> <span class="rare">◆</span></td>
|
||||
@@ -67,7 +66,9 @@
|
||||
<td>【HR + 10】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Attacks with this weapon target Magic Defense.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Attacks with this weapon target Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -89,7 +90,9 @@
|
||||
<td>【HR + 6】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ You are immune to <b>enraged</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ You are immune to <b>enraged</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -111,7 +114,9 @@
|
||||
<td>【HR + 6】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage if you are in <b>Crisis</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage if you are in <b>Crisis</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -122,7 +127,9 @@
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ This weapon can target <b>flying</b> creatures.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ This weapon can target <b>flying</b> creatures.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -144,7 +151,10 @@
|
||||
<td>【HR + 10】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Deals 2 extra damage for each <b>Class</b> you have mastered.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Deals 2 extra damage for each <b>Class</b> you have
|
||||
mastered.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -155,7 +165,9 @@
|
||||
<td>【HR + 10】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Melee ◆ Deals 5 extra damage to <b>weak</b> targets.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Melee ◆ Deals 5 extra damage to <b>weak</b> targets.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -166,7 +178,9 @@
|
||||
<td>【HR + 14】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -177,8 +191,9 @@
|
||||
<td>【HR + 10】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">Two-handed ◆ Melee ◆ You are immune to all status effects.</td>
|
||||
<td colspan="4">
|
||||
Two-handed ◆ Melee ◆ You are immune to all status effects.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -43,7 +43,6 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
<tr class="main">
|
||||
<td class="icon" rowspan="2">🗡️</td>
|
||||
<td><b>Crescent Edge</b></td>
|
||||
@@ -52,7 +51,9 @@
|
||||
<td>【HR + 4】light</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Attacks with this weapon target Magic Defense.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Attacks with this weapon target Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -85,7 +86,10 @@
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Deals 5 extra damage to <b>beasts</b> and <b>monsters</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Deals 5 extra damage to <b>beasts</b> and
|
||||
<b>monsters</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -96,7 +100,9 @@
|
||||
<td>【HR + 8】air</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Damage dealt by this weapon ignores Resistances.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Damage dealt by this weapon ignores Resistances.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -107,7 +113,9 @@
|
||||
<td>【HR + 8】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ You are immune to <b>poisoned</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ You are immune to <b>poisoned</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -118,7 +126,9 @@
|
||||
<td>【HR + 4】ice</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ You have Resistance to <b>ice</b> damage.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ You have Resistance to <b>ice</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -129,7 +139,9 @@
|
||||
<td>【HR + 4】earth</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ You have Resistance to <b>dark</b> damage.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ You have Resistance to <b>dark</b> damage.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -140,7 +152,9 @@
|
||||
<td>【HR + 4】physical</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Attacks with this weapon have <b>multi (2)</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Attacks with this weapon have <b>multi (2)</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -151,7 +165,10 @@
|
||||
<td>【HR + 8】bolt</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Each target hit by this weapon suffers <b>shaken</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Each target hit by this weapon suffers
|
||||
<b>shaken</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -162,7 +179,9 @@
|
||||
<td>【HR + 4】dark</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ You gain a +1 bonus to Defense and Magic Defense.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ You gain a +1 bonus to Defense and Magic Defense.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
<tr class="main">
|
||||
@@ -173,8 +192,10 @@
|
||||
<td>【HR + 4】poison</td>
|
||||
</tr>
|
||||
<tr class="desc">
|
||||
<td colspan="4">One-handed ◆ Ranged ◆ Each target hit by this weapon suffers <b>poisoned</b>.</td>
|
||||
<td colspan="4">
|
||||
One-handed ◆ Ranged ◆ Each target hit by this weapon suffers
|
||||
<b>poisoned</b>.
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</table>
|
||||
|
||||
@@ -11,29 +11,45 @@
|
||||
<li><a href="/books/core/#page-30">Scenes</a> <span>30</span></li>
|
||||
<li><a href="/books/core/#page-31">Interlude Scenes</a> <span>31</span></li>
|
||||
<li><a href="/books/core/#page-31">Game Master Scenes</a> <span>31</span></li>
|
||||
<li><a href="/books/core/#page-32">Sessions and Campaigns</a> <span>32</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-32">Sessions and Campaigns</a> <span>32</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-33">Important Rules</a> <span>33</span></li>
|
||||
<li><a href="/books/core/#page-34">Anatomy of a Character</a> <span>34</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-34">Anatomy of a Character</a> <span>34</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-38">Checks</a> <span>38</span></li>
|
||||
<li><a href="/books/core/#page-40">Critical Success</a> <span>40</span></li>
|
||||
<li><a href="/books/core/#page-40">Fumble</a> <span>40</span></li>
|
||||
<li><a href="/books/core/#page-41">Opportunities</a> <span>41</span></li>
|
||||
<li><a href="/books/core/#page-42">Performing an Attribute Check</a> <span>42</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-42">Performing an Attribute Check</a>
|
||||
<span>42</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-43">Difficulty Levels</a> <span>43</span></li>
|
||||
<li><a href="/books/core/#page-46">Invoking a Trait</a> <span>46</span></li>
|
||||
<li><a href="/books/core/#page-47">Invoking a Bond</a> <span>47</span></li>
|
||||
<li><a href="/books/core/#page-48">Opposed Checks</a> <span>48</span></li>
|
||||
<li><a href="/books/core/#page-49">Open Checks</a> <span>49</span></li>
|
||||
<li><a href="/books/core/#page-49">Situational Modifiers</a> <span>49</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-49">Situational Modifiers</a> <span>49</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-50">Group Checks</a> <span>50</span></li>
|
||||
<li><a href="/books/core/#page-51">Frequently Used Checks</a> <span>51</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-51">Frequently Used Checks</a> <span>51</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-52">Clocks</a> <span>52</span></li>
|
||||
<li><a href="/books/core/#page-56">Bonds</a> <span>56</span></li>
|
||||
<li><a href="/books/core/#page-58">Conflict Scenes</a> <span>58</span></li>
|
||||
<li><a href="/books/core/#page-58">The Structure of a Conflict</a> <span>58</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-58">The Structure of a Conflict</a>
|
||||
<span>58</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-61">Initiative</a> <span>61</span></li>
|
||||
<li><a href="/books/core/#page-62">Rounds and Turns</a> <span>62</span></li>
|
||||
<li><a href="/books/core/#page-64">Space and Distances</a> <span>64</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-64">Space and Distances</a> <span>64</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-66">Actions</a> <span>66</span></li>
|
||||
<li><a href="/books/core/#page-68">Attack</a> <span>68</span></li>
|
||||
<li><a href="/books/core/#page-70">Equipment</a> <span>70</span></li>
|
||||
@@ -46,8 +62,13 @@
|
||||
<li><a href="/books/core/#page-76">Skill</a> <span>76</span></li>
|
||||
<li><a href="/books/core/#page-76">Teamwork</a> <span>76</span></li>
|
||||
<li><a href="/books/core/#page-78">Sample Goal Clocks</a> <span>78</span></li>
|
||||
<li><a href="/books/core/#page-82">Optional Conflict Rules</a> <span>82</span></li>
|
||||
<li><a href="/books/core/#page-84">Hit Points and Mind Points</a> <span>84</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-82">Optional Conflict Rules</a> <span>82</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-84">Hit Points and Mind Points</a>
|
||||
<span>84</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-86">0 Hit Points</a> <span>86</span></li>
|
||||
<li><a href="/books/core/#page-88">Sacrifice</a> <span>88</span></li>
|
||||
<li><a href="/books/core/#page-89">Surrendering</a> <span>89</span></li>
|
||||
@@ -61,7 +82,9 @@
|
||||
<li><a href="/books/core/#page-101">Ultima Points</a> <span>101</span></li>
|
||||
<li><a href="/books/core/#page-102">Escalation</a> <span>102</span></li>
|
||||
<li><a href="/books/core/#page-104">Inventory Points</a> <span>104</span></li>
|
||||
<li><a href="/books/core/#page-106">Journeys and Travels</a> <span>106</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-106">Journeys and Travels</a> <span>106</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-108">Dangers</a> <span>108</span></li>
|
||||
<li><a href="/books/core/#page-109">Discoveries</a> <span>109</span></li>
|
||||
<li><a href="/books/core/#page-110">Dungeons</a> <span>110</span></li>
|
||||
|
||||
@@ -1,11 +1,21 @@
|
||||
<ul>
|
||||
<li><a href="/books/core/#page-120">Rituals during Conflicts</a> <span>120</span></li>
|
||||
<li><a href="/books/core/#page-122">Economy and Items</a> <span>122</span></li>
|
||||
<li><a href="/books/core/#page-124">Services and Transports</a> <span>124</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-120">Rituals during Conflicts</a>
|
||||
<span>120</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-122">Economy and Items</a> <span>122</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-124">Services and Transports</a> <span>124</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-126">Equipment</a> <span>126</span></li>
|
||||
<li><a href="/books/core/#page-126">Martial Items</a> <span>126</span></li>
|
||||
<li><a href="/books/core/#page-130">Basic Weapons</a> <span>130</span></li>
|
||||
<li><a href="/books/core/#page-132">Basic Armors and Shields</a> <span>132</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-132">Basic Armors and Shields</a>
|
||||
<span>132</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-134">Projects</a> <span>134</span></li>
|
||||
<li><a href="/books/core/#page-140">Group Dynamics</a> <span>140</span></li>
|
||||
</ul>
|
||||
@@ -15,8 +25,12 @@
|
||||
<li><a href="/books/core/#page-146">Before You Start</a> <span>146</span></li>
|
||||
<li><a href="/books/core/#page-148">World Creation</a> <span>148</span></li>
|
||||
<li><a href="/books/core/#page-152">Group Creation</a> <span>152</span></li>
|
||||
<li><a href="/books/core/#page-154">Character Creation</a> <span>154</span></li>
|
||||
<li><a href="/books/core/#page-172">Classic Characters</a> <span>172</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-154">Character Creation</a> <span>154</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-172">Classic Characters</a> <span>172</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-176">Arcanist</a> <span>176</span></li>
|
||||
<li><a href="/books/core/#page-182">Chimerist</a> <span>182</span></li>
|
||||
<li><a href="/books/core/#page-184">Darkblade</a> <span>184</span></li>
|
||||
@@ -33,32 +47,60 @@
|
||||
<li><a href="/books/core/#page-216">Wayfarer</a> <span>216</span></li>
|
||||
<li><a href="/books/core/#page-218">Weaponmaster</a> <span>218</span></li>
|
||||
<li><a href="/books/core/#page-220">Prologues</a> <span>220</span></li>
|
||||
<li><a href="/books/core/#page-226">Experience and Levels</a> <span>226</span></li>
|
||||
<li><a href="/books/core/#page-229">Creating High Level PCs</a> <span>229</span></li>
|
||||
<li><a href="/books/core/#page-230">Optional Advancement Rules</a> <span>230</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-226">Experience and Levels</a> <span>226</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-229">Creating High Level PCs</a> <span>229</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-230">Optional Advancement Rules</a>
|
||||
<span>230</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-232">Heroic Skills</a> <span>232</span></li>
|
||||
</ul>
|
||||
|
||||
<h2>4. GAME MASTER</h2>
|
||||
<ul>
|
||||
<li><a href="/books/core/#page-244">The Game Master's Role</a> <span>244</span></li>
|
||||
<li><a href="/books/core/#page-248">Character Classes</a> <span>248</span></li>
|
||||
<li><a href="/books/core/#page-254">The Art of Villains</a> <span>254</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-244">The Game Master's Role</a> <span>244</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-248">Character Classes</a> <span>248</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-254">The Art of Villains</a> <span>254</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-258">Dungeons</a> <span>258</span></li>
|
||||
<li><a href="/books/core/#page-264">Rewards</a> <span>264</span></li>
|
||||
<li><a href="/books/core/#page-266">Designing Rare Items</a> <span>266</span></li>
|
||||
<li><a href="/books/core/#page-268">Designing Rare Weapons</a> <span>268</span></li>
|
||||
<li><a href="/books/core/#page-280">Designing Rare Armors and Shields</a> <span>280</span></li>
|
||||
<li><a href="/books/core/#page-284">Designing Accessories</a> <span>284</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-266">Designing Rare Items</a> <span>266</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-268">Designing Rare Weapons</a> <span>268</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-280">Designing Rare Armors and Shields</a>
|
||||
<span>280</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-284">Designing Accessories</a> <span>284</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-288">Artifacts</a> <span>288</span></li>
|
||||
<li><a href="/books/core/#page-292">Designing Battles</a> <span>292</span></li>
|
||||
<li><a href="/books/core/#page-295">Elites and Champions</a> <span>295</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-292">Designing Battles</a> <span>292</span>
|
||||
</li>
|
||||
<li>
|
||||
<a href="/books/core/#page-295">Elites and Champions</a> <span>295</span>
|
||||
</li>
|
||||
<li><a href="/books/core/#page-300">Boss Battles</a> <span>300</span></li>
|
||||
<li><a href="/books/core/#page-300">Designing NPCs</a> <span>300</span></li>
|
||||
<li><a href="/books/core/#page-304">NPC Species</a> <span>304</span></li>
|
||||
<li><a href="/books/core/#page-306">NPC Skills</a> <span>306</span></li>
|
||||
<li><a href="/books/core/#page-310">NPC Spells</a> <span>310</span></li>
|
||||
<li><a href="/books/core/#page-312">Sample Boss Designs</a> <span>312</span></li>
|
||||
<li>
|
||||
<a href="/books/core/#page-312">Sample Boss Designs</a> <span>312</span>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>5. BESTIARY</h2>
|
||||
@@ -72,4 +114,4 @@
|
||||
<li><a href="/books/core/#page-342">Monsters</a> <span>342</span></li>
|
||||
<li><a href="/books/core/#page-346">Plants</a> <span>346</span></li>
|
||||
<li><a href="/books/core/#page-350">Undead</a> <span>350</span></li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
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