feat: Links to pages
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Story Hooks</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>STORY HOOKS</h1>
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<p>
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When bringing Badger Temple into play, the GM may use the following points
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to enrich the story by introducing artifacts, Villains, discoveries, and
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rewards.
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</p>
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<h2>The Hall of Trials</h2>
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<ul>
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<li>
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<strong>Light and Darkness.</strong> A single torch shines true, revealing
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the living frescoes upon the walls – the shadows of four badgers, each
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bearing a small rattle, slide among the paintings. To continue, the PCs
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must collect the four rattles. Every time they roll a Check to try, the GM
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fills 1 section of an 8-section Clock. If the Clock is filled before they
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succeed, or if they attempt to use violence, a fearsome guardian emerges
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from the frescoes. What is it? Which of the PCs knows legends about its
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weak spot?
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</li>
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<li>
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<strong>Hall of Despair.</strong> This empty room seems endless. Every now
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and then, the pale image of a badger appears, beckoning the heroes to
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follow them in the darkness. The PCs have to fill a 6-section Clock to
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keep the spirit in sight and reach the exit. Whenever a PC fails a Check,
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frustration gets the better of them, causing them to suffer a random
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status effect among dazed, shaken, slow, and weak.
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</li>
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<li>
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<strong>The Door.</strong> The badger stops next to a great stone door
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covered in thorny vines, which can be removed either with a Ritual or by
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suffering a heavy loss of Hit Points. The badger glows with a feeble
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light, which restores all the PCs’ Mind Points.
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</li>
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<li>
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<strong>Dark Vines (The Rafflesia Encounter).</strong> Sprawling creepers
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and living vines fill the entire room. At the center, a massive, garish
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flower tinges the scene with scarlet and purple hues. A glowing bud
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dangles from one of the vines, right above the jaws of the plant-creature
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at the heart of the flower: its name is <em>Rafflesia</em>. Its stalk is
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covered in thorns, and the badger-spirits are trapped in its two creeping
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tentacles.
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<ul>
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<li>
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<strong>Properties:</strong> It’s
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<strong>Vulnerable to fire damage</strong>,
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<strong>Resistant to ice and bolt</strong>, and
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<strong>Absorbs light</strong>, thanks to the glowing bud, which also
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hypnotizes its targets, forcing them to attack the main body – those
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who charge into melee are punished by its thorns.
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</li>
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<li>
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<strong>Challenge:</strong> If both tentacles are defeated, the twin
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badger spirits regain their powers and Rafflesia becomes
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<strong>Vulnerable to light damage</strong>. How did this creature
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evolve? How was it created? What is hidden at the center of the room?
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</li>
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</ul>
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</li>
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</ul>
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<div class="metadata"></div>
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</html>
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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Story Hooks</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>STORY HOOKS</h1> <p> When bringing Badger Temple into play, the GM may use the following points to enrich the story by introducing artifacts, Villains, discoveries, and rewards. </p> <h2>The Hall of Trials</h2> <ul> <li> <strong>Light and Darkness.</strong> A single torch shines true, revealing the living frescoes upon the walls – the shadows of four badgers, each bearing a small rattle, slide among the paintings. To continue, the PCs must collect the four rattles. Every time they roll a Check to try, the GM fills 1 section of an 8-section Clock. If the Clock is filled before they succeed, or if they attempt to use violence, a fearsome guardian emerges from the frescoes. What is it? Which of the PCs knows legends about its weak spot? </li> <li> <strong>Hall of Despair.</strong> This empty room seems endless. Every now and then, the pale image of a badger appears, beckoning the heroes to follow them in the darkness. The PCs have to fill a 6-section Clock to keep the spirit in sight and reach the exit. Whenever a PC fails a Check, frustration gets the better of them, causing them to suffer a random status effect among dazed, shaken, slow, and weak. </li> <li> <strong>The Door.</strong> The badger stops next to a great stone door covered in thorny vines, which can be removed either with a Ritual or by suffering a heavy loss of Hit Points. The badger glows with a feeble light, which restores all the PCs’ Mind Points. </li> <li> <strong>Dark Vines (The Rafflesia Encounter).</strong> Sprawling creepers and living vines fill the entire room. At the center, a massive, garish flower tinges the scene with scarlet and purple hues. A glowing bud dangles from one of the vines, right above the jaws of the plant-creature at the heart of the flower: its name is <em>Rafflesia</em>. Its stalk is covered in thorns, and the badger-spirits are trapped in its two creeping tentacles. <ul> <li> <strong>Properties:</strong> It’s <strong>Vulnerable to fire damage</strong>, <strong>Resistant to ice and bolt</strong>, and <strong>Absorbs light</strong>, thanks to the glowing bud, which also hypnotizes its targets, forcing them to attack the main body – those who charge into melee are punished by its thorns. </li> <li> <strong>Challenge:</strong> If both tentacles are defeated, the twin badger spirits regain their powers and Rafflesia becomes <strong>Vulnerable to light damage</strong>. How did this creature evolve? How was it created? What is hidden at the center of the room? </li> </ul> </li> </ul> <div class="metadata"></div></html>
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