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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>The Heart of the Forest</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>ELDGRENS TACTICS: THE HEART OF THE FOREST</h1>
<p>
In this phase, the characters are face-to-face with the pulsing Heart of the
Forest, and at last they have the chance to heal it, removing the mysterious
and invisible parasite that infested it.
</p>
<h2>Core Conflict Mechanics</h2>
<div class="mechanic-rule">
<h3>The Heart's Limitations</h3>
<p>
This conflict is based upon a special rule designed to showcase the
narrative through the game mechanics:
</p>
<ul>
<li>
The Heart enters the scene with current Hit Points equal to
<strong>1</strong> and its Hit Points cannot go below 1.
</li>
<li>
If the Hearts current Hit Points become equal to or greater than 480,
it loses all Ultima Points and Surrenders immediately.
</li>
</ul>
</div>
<div class="mechanic-rule">
<h3>Slumbering Hope Clock</h3>
<p>
This scene also includes a “Slumbering Hope” Clock with
<strong>4 sections</strong>, visible to all participants. This Clock can
be filled or emptied only in the following ways:
</p>
<ul>
<li>
When a Player Character present on the scene spends 1 Fabula Point to
invoke a Theme of Belonging, Hope, Justice or Mercy, fill 1 section of
the Clock.
</li>
<li>
At the start of the fourth enemy turn (see below) of the round, if the
Clock is full, empty it. If you do, the Heart regains
<strong>40 Hit Points</strong> and <strong>40 Mind Points</strong>, and
it doesnt perform any action this turn.
</li>
</ul>
</div>
<h2>The Heart's Strict Cycle of Play</h2>
<p>The Heart follows a very strict cycle of play:</p>
<ul>
<li>
<strong>On the first enemy turn:</strong> The Heart uses
<em>Flame of Remembrance</em> during odd-numbered rounds or
<em>Avenging Miasma</em> during even-numbered rounds, both against random
targets.
</li>
<li>
<strong>On the second enemy turn:</strong> If it has enough Mind Points,
the Heart uses <em>Aura of Desperation</em> during odd-numbered rounds, or
<em>Ashen Breath</em> during even-numbered rounds. If it lacks the
required Mind Points, it uses <em>Avenging Miasma</em> against random
targets.
</li>
<li>
<strong>On the third enemy turn:</strong> The Heart uses
<em>Ancient Vitality</em> or, if it doesnt have enough Mind Points, a
Recovery action. If it doesnt have any Ultima Points left, it uses
<em>Flame of Remembrance</em> against a random target.
</li>
<li>
<strong>On the fourth enemy turn:</strong> Check the “Slumbering Hope”
Clock (see above). If the Clock isnt empty and the Heart is not in
Crisis, it uses <em>Parasite Grasp</em>. If the Heart is in Crisis and/or
it doesnt have enough Mind Points, it uses
<em>Flame of Remembrance</em> against a random target.
</li>
</ul>
</html>
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>The Heart of the Forest</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>ELDGRENS TACTICS: THE HEART OF THE FOREST</h1> <p> In this phase, the characters are face-to-face with the pulsing Heart of the Forest, and at last they have the chance to heal it, removing the mysterious and invisible parasite that infested it. </p> <h2>Core Conflict Mechanics</h2> <div class="mechanic-rule"> <h3>The Heart's Limitations</h3> <p> This conflict is based upon a special rule designed to showcase the narrative through the game mechanics: </p> <ul> <li> The Heart enters the scene with current Hit Points equal to <strong>1</strong> and its Hit Points cannot go below 1. </li> <li> If the Hearts current Hit Points become equal to or greater than 480, it loses all Ultima Points and Surrenders immediately. </li> </ul> </div> <div class="mechanic-rule"> <h3>Slumbering Hope Clock</h3> <p> This scene also includes a “Slumbering Hope” Clock with <strong>4 sections</strong>, visible to all participants. This Clock can be filled or emptied only in the following ways: </p> <ul> <li> When a Player Character present on the scene spends 1 Fabula Point to invoke a Theme of Belonging, Hope, Justice or Mercy, fill 1 section of the Clock. </li> <li> At the start of the fourth enemy turn (see below) of the round, if the Clock is full, empty it. If you do, the Heart regains <strong>40 Hit Points</strong> and <strong>40 Mind Points</strong>, and it doesnt perform any action this turn. </li> </ul> </div> <h2>The Heart's Strict Cycle of Play</h2> <p>The Heart follows a very strict cycle of play:</p> <ul> <li> <strong>On the first enemy turn:</strong> The Heart uses <em>Flame of Remembrance</em> during odd-numbered rounds or <em>Avenging Miasma</em> during even-numbered rounds, both against random targets. </li> <li> <strong>On the second enemy turn:</strong> If it has enough Mind Points, the Heart uses <em>Aura of Desperation</em> during odd-numbered rounds, or <em>Ashen Breath</em> during even-numbered rounds. If it lacks the required Mind Points, it uses <em>Avenging Miasma</em> against random targets. </li> <li> <strong>On the third enemy turn:</strong> The Heart uses <em>Ancient Vitality</em> or, if it doesnt have enough Mind Points, a Recovery action. If it doesnt have any Ultima Points left, it uses <em>Flame of Remembrance</em> against a random target. </li> <li> <strong>On the fourth enemy turn:</strong> Check the “Slumbering Hope” Clock (see above). If the Clock isnt empty and the Heart is not in Crisis, it uses <em>Parasite Grasp</em>. If the Heart is in Crisis and/or it doesnt have enough Mind Points, it uses <em>Flame of Remembrance</em> against a random target. </li> </ul></html>