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```html
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Antagonists Chapter</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>ANTAGONISTS</h1>
<p>
This books fourth and final chapter delves into the creation of natural
fantasy enemy NPCs especially Villains. Game Masters can combine it with
similar advice from the Core Rulebook (mostly from page 292 onwards) to plan
riveting conflict scenes for all game levels. As usual, you can use the
material as is or adapt it to your liking by following the advice below.
</p>
<h2 id="natural-fantasy-villains">NATURAL FANTASY VILLAINS</h2>
<p>
An introductory section containing tips and advice for creating and playing
pivotal antagonists in the natural fantasy style.
</p>
<h2 id="villain-examples">VILLAIN EXAMPLES</h2>
<p>
Five different enemy NPCs one each for levels 5, 10, 20, 30, and 40 that
make ideal natural fantasy Villains. For each, youll find this information:
</p>
<ul>
<li>
<strong>History.</strong> The Villains base concept and possible
backstory.
</li>
<li>
<strong>Profile.</strong> The Villains statistics, as described on page
320 of the Core Rulebook.
</li>
<li><strong>Tactics.</strong> The Villains preferred combat tactics.</li>
<li>
<strong>Extra content.</strong> One or more additional ideas, including
tips for modifying the Villains profile, possible supporting enemies, and
even additional phases (see Core Rulebook, page 301) that you can use
during conflicts.
</li>
</ul>
<p>
These Villains were designed to spark the Game Masters imagination and
assume a group of 4 well-rounded PCs. Remember that some of their abilities
might not conform to the standard cost for NPC Skills (see Core Rulebook,
page 303) and that youll likely need to tweak these Villains before adding
them to your campaign. To balance things out, consider your Player
Characters capacities and then modify any opposing Affinities, immunities
to status effects, damage types, or other parameters that could be
frustrating to deal with or unsuitable for your groups campaign.
</p>
<div class="section-break">
<!-- This appears to be a footer/non-content element from the PDF scan -->
</div>
```
</html>
```html<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Antagonists Chapter</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>ANTAGONISTS</h1> <p> This books fourth and final chapter delves into the creation of natural fantasy enemy NPCs especially Villains. Game Masters can combine it with similar advice from the Core Rulebook (mostly from <a href="/books/natural-fantasy-atlas/#page-292">page 292</a> onwards) to plan riveting conflict scenes for all game levels. As usual, you can use the material as is or adapt it to your liking by following the advice below. </p> <h2 id="natural-fantasy-villains">NATURAL FANTASY VILLAINS</h2> <p> An introductory section containing tips and advice for creating and playing pivotal antagonists in the natural fantasy style. </p> <h2 id="villain-examples">VILLAIN EXAMPLES</h2> <p> Five different enemy NPCs one each for levels 5, 10, 20, 30, and 40 that make ideal natural fantasy Villains. For each, youll find this information: </p> <ul> <li> <strong>History.</strong> The Villains base concept and possible backstory. </li> <li> <strong>Profile.</strong> The Villains statistics, as described on page 320 of the Core Rulebook. </li> <li><strong>Tactics.</strong> The Villains preferred combat tactics.</li> <li> <strong>Extra content.</strong> One or more additional ideas, including tips for modifying the Villains profile, possible supporting enemies, and even additional phases (see Core Rulebook, <a href="/books/natural-fantasy-atlas/#page-301">page 301</a>) that you can use during conflicts. </li> </ul> <p> These Villains were designed to spark the Game Masters imagination and assume a group of 4 well-rounded PCs. Remember that some of their abilities might not conform to the standard cost for NPC Skills (see Core Rulebook, <a href="/books/natural-fantasy-atlas/#page-303">page 303</a>) and that youll likely need to tweak these Villains before adding them to your campaign. To balance things out, consider your Player Characters capacities and then modify any opposing Affinities, immunities to status effects, damage types, or other parameters that could be frustrating to deal with or unsuitable for your groups campaign. </p> <div class="section-break"> <!-- This appears to be a footer/non-content element from the PDF scan --> </div> ```</html>