feat: Links to pages

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Skill Descriptions</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="skill-section">
<h1>GREEN THUMB</h1>
<h2>Requirements</h2>
<p class="requirements">
you must have mastered the <strong>Floralist Class</strong>.
</p>
<h2>Effect</h2>
<div class="effect">
<p>
When you fill 1 or more sections of your Growth Clock, you may choose
one option:
</p>
<ul>
<li>You fill 1 additional section of your Growth Clock;</li>
<li>
Or you fill 1 fewer section of your Growth Clock (to a minimum of 0
sections filled).
</li>
</ul>
<p class="note">
If you do, you cannot use this effect again until after your Growth
Clock has become completely empty.
</p>
<p>Additionally, damage dealt by your magiseeds ignores Resistances.</p>
</div>
</div>
<div class="skill-section">
<h1>INNER WELLSPRING</h1>
<h2>Requirements</h2>
<p class="requirements">
you must have mastered the <strong>Invoker Class</strong>.
</p>
<h2>Effect</h2>
<div class="effect">
<p>
When you acquire this Heroic Skill and whenever you rest, you may choose
one wellspring: air, earth, fire, lightning, or water. If you do, you
gain the following benefits until your next rest:
</p>
<ul>
<li>
You always treat the chosen wellspring as being available during each
scene, in addition to whatever wellsprings are already available.
</li>
<li>
You may perform Rituals of the Elementalism discipline, but only if
those Rituals manipulate the element of the chosen wellspring.
</li>
<li>
You gain Resistance to the damage type corresponding to the chosen
wellspring.
</li>
<li>
When you deal damage, you may change its type to the one corresponding
to the chosen wellspring. If you do, that damage ignores Resistances.
</li>
</ul>
</div>
</div>
<div class="skill-section">
<h1>POWER NAP</h1>
<h2>Requirements</h2>
<p class="requirements">
you must have mastered one or more Classes among
<strong>Guardian</strong>, <strong>Merchant</strong>, and
<strong>Wayfarer</strong>.
</p>
<h2>Effect</h2>
<div class="effect">
<p>
On your turn during a conflict, you may use an action to recover an
amount of Hit Points and Mind Points equal to (20 + half your level) and
also recover from all status effects. If you do:
</p>
<ul>
<li>Your turn ends immediately;</li>
<li>You lose the ability to hear and see;</li>
<li>
Your Defense and Magic Defense scores become equal to 5 and cannot be
modified in any way (but you may still use the Protect Skill from the
Guardian Class, if you have acquired it!).
</li>
</ul>
<p class="note">
These penalties last until the start of your next turn, until after you
lose Hit Points, or until after you are hit by an attack or offensive
spell.
</p>
</div>
</div>
</html>
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Skill Descriptions</title> <link rel="stylesheet" href="book-page.css" /> </head> <div class="skill-section"> <h1>GREEN THUMB</h1> <h2>Requirements</h2> <p class="requirements"> you must have mastered the <strong>Floralist Class</strong>. </p> <h2>Effect</h2> <div class="effect"> <p> When you fill 1 or more sections of your Growth Clock, you may choose one option: </p> <ul> <li>You fill 1 additional section of your Growth Clock;</li> <li> Or you fill 1 fewer section of your Growth Clock (to a minimum of 0 sections filled). </li> </ul> <p class="note"> If you do, you cannot use this effect again until after your Growth Clock has become completely empty. </p> <p>Additionally, damage dealt by your magiseeds ignores Resistances.</p> </div> </div> <div class="skill-section"> <h1>INNER WELLSPRING</h1> <h2>Requirements</h2> <p class="requirements"> you must have mastered the <strong>Invoker Class</strong>. </p> <h2>Effect</h2> <div class="effect"> <p> When you acquire this Heroic Skill and whenever you rest, you may choose one wellspring: air, earth, fire, lightning, or water. If you do, you gain the following benefits until your next rest: </p> <ul> <li> You always treat the chosen wellspring as being available during each scene, in addition to whatever wellsprings are already available. </li> <li> You may perform Rituals of the Elementalism discipline, but only if those Rituals manipulate the element of the chosen wellspring. </li> <li> You gain Resistance to the damage type corresponding to the chosen wellspring. </li> <li> When you deal damage, you may change its type to the one corresponding to the chosen wellspring. If you do, that damage ignores Resistances. </li> </ul> </div> </div> <div class="skill-section"> <h1>POWER NAP</h1> <h2>Requirements</h2> <p class="requirements"> you must have mastered one or more Classes among <strong>Guardian</strong>, <strong>Merchant</strong>, and <strong>Wayfarer</strong>. </p> <h2>Effect</h2> <div class="effect"> <p> On your turn during a conflict, you may use an action to recover an amount of Hit Points and Mind Points equal to (20 + half your level) and also recover from all status effects. If you do: </p> <ul> <li>Your turn ends immediately;</li> <li>You lose the ability to hear and see;</li> <li> Your Defense and Magic Defense scores become equal to 5 and cannot be modified in any way (but you may still use the Protect Skill from the Guardian Class, if you have acquired it!). </li> </ul> <p class="note"> These penalties last until the start of your next turn, until after you lose Hit Points, or until after you are hit by an attack or offensive spell. </p> </div> </div></html>