feat: Links to pages

This commit is contained in:
2026-06-08 21:33:39 +00:00
parent 006307a62e
commit 4dbdb12876
555 changed files with 1374 additions and 51161 deletions

View File

@@ -1,49 +1 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>The World - Chapter Overview</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>The World</h1>
<p>
This chapter provides a birds eye view of Fabula Ultimas approach to
natural fantasy worlds. Both Players and Game Masters are welcome to read it
it contains valuable tools for both roles.
</p>
<p>The chapter is constructed as follows:</p>
<h2>Chapter Sections Overview</h2>
<ul>
<li>
<strong>Natural Fantasy Locations</strong>: This section helps you create
natural fantasy regions, settlements and landmarks. It also provides ten
in-depth examples of natural fantasy locations, each detailed first as a
narrative archetype, and then as a collection of playable hooks.
</li>
<li>
<strong>Conflicts</strong>: This section explores the conflicts typical of
natural fantasy, from both narrative and rules perspectives.
</li>
<li>
<strong>Magic and Rituals</strong>: This section delves into the role of
magic and supernatural entities in natural fantasy worlds, and what they
represent.
</li>
<li>
<strong>Technology</strong>: This section provides ideas on how to frame
the role of technology and craftsmanship in natural fantasy worlds,
including new rules to create items from raw materials.
</li>
<li>
<strong>Rare Items and Artifacts</strong>: The chapters last two sections
focus on rare items and artifacts you might find in a natural fantasy
setting. As well as general advice, there are also a number of
ready-to-use item lists.
</li>
</ul>
</html>
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>The World - Chapter Overview</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>The World</h1> <p> This chapter provides a birds eye view of Fabula Ultimas approach to natural fantasy worlds. Both Players and Game Masters are welcome to read it it contains valuable tools for both roles. </p> <p>The chapter is constructed as follows:</p> <h2>Chapter Sections Overview</h2> <ul> <li> <strong>Natural Fantasy Locations</strong>: This section helps you create natural fantasy regions, settlements and landmarks. It also provides ten in-depth examples of natural fantasy locations, each detailed first as a narrative archetype, and then as a collection of playable hooks. </li> <li> <strong>Conflicts</strong>: This section explores the conflicts typical of natural fantasy, from both narrative and rules perspectives. </li> <li> <strong>Magic and Rituals</strong>: This section delves into the role of magic and supernatural entities in natural fantasy worlds, and what they represent. </li> <li> <strong>Technology</strong>: This section provides ideas on how to frame the role of technology and craftsmanship in natural fantasy worlds, including new rules to create items from raw materials. </li> <li> <strong>Rare Items and Artifacts</strong>: The chapters last two sections focus on rare items and artifacts you might find in a natural fantasy setting. As well as general advice, there are also a number of ready-to-use item lists. </li> </ul></html>