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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Wellsprings and Invocations Reference</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="container">
<h1>Wellsprings and Invocations</h1>
<div class="wellsprings-section">
<h2>Determining Available Wellsprings</h2>
<p>
During each scene, your surroundings grant you two different
wellsprings. The Game Master tells you what these are. Remember to
describe how wellsprings manifest in the scene; they may be natural
features, objects, or even creatures.
</p>
<div class="example">
<strong>Example:</strong> During a battle taking place on a
steam-powered airship amidst stormy clouds, any two of
<strong class="highlight">air</strong>,
<strong class="highlight">fire</strong>,
<strong class="highlight">lightning</strong> and
<strong class="highlight">water</strong> would make sense.
</div>
</div>
<h2>Performing an Invocation</h2>
<p>
When you perform an invocation, choose one option you have access to among
those in the table below (provided the corresponding wellspring is
available in the scene); then, apply its effects to one creature you can
see.
</p>
<h3>Determining Access</h3>
<ul>
<li>
<strong>Skill Level Check:</strong> Your Skill Level in the Invocation
Skill determines which invocations you have access to:
</li>
<li>(SL 1) enables “blast” invocations.</li>
<li>(SL 2) enables “blast” and “hex” invocations.</li>
<li>(SL 3) gives you access to all invocations.</li>
</ul>
<div class="example">
<strong>Example:</strong> If <strong class="highlight">air</strong> and
<strong class="highlight">earth</strong> wellsprings are available and
your Skill Level is 2, you have access to Aero Blast, Aero Hex, Geo Blast,
and Geo Hex.
</div>
<h3>Scaling Effects (Level Bonuses)</h3>
<p>Invocation effects scale with character level:</p>
<ul>
<li>
If an invocation deals damage, it will deal
<strong class="highlight">5 extra damage</strong> if you are level 20 or
higher, or <strong class="highlight">10 extra damage</strong> if you are
level 40 or higher.
</li>
<li>
Similarly, if an invocation causes the target to recover Hit Points or
lose Mind Points, the amount will increase by
<strong class="highlight">10</strong> if you are level 20 or higher, or
by <strong class="highlight">20</strong> if you are level 40 or higher.
</li>
</ul>
<h2>Wellsprings and Invocations</h2>
<div class="invocation-list">
<h3>Air Wellspring (Damage Type: Air)</h3>
<ul>
<li>
<strong>Aero Blast:</strong> You deal 20 air damage to the target.
</li>
<li>
<strong>Aero Hex:</strong> Until the start of your next turn, the
target suffers 5 extra damage from all sources that deal bolt and fire
damage.
</li>
<li><strong>Breeze:</strong> The target recovers 30 Hit Points.</li>
<li>
<strong>Twister:</strong> You deal 10 air damage to the target, and
they suffer dazed.
</li>
</ul>
</div>
</div>
</html>
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Wellsprings and Invocations Reference</title> <link rel="stylesheet" href="book-page.css" /> </head> <div class="container"> <h1>Wellsprings and Invocations</h1> <div class="wellsprings-section"> <h2>Determining Available Wellsprings</h2> <p> During each scene, your surroundings grant you two different wellsprings. The Game Master tells you what these are. Remember to describe how wellsprings manifest in the scene; they may be natural features, objects, or even creatures. </p> <div class="example"> <strong>Example:</strong> During a battle taking place on a steam-powered airship amidst stormy clouds, any two of <strong class="highlight">air</strong>, <strong class="highlight">fire</strong>, <strong class="highlight">lightning</strong> and <strong class="highlight">water</strong> would make sense. </div> </div> <h2>Performing an Invocation</h2> <p> When you perform an invocation, choose one option you have access to among those in the table below (provided the corresponding wellspring is available in the scene); then, apply its effects to one creature you can see. </p> <h3>Determining Access</h3> <ul> <li> <strong>Skill Level Check:</strong> Your Skill Level in the Invocation Skill determines which invocations you have access to: </li> <li>(SL 1) enables “blast” invocations.</li> <li>(SL 2) enables “blast” and “hex” invocations.</li> <li>(SL 3) gives you access to all invocations.</li> </ul> <div class="example"> <strong>Example:</strong> If <strong class="highlight">air</strong> and <strong class="highlight">earth</strong> wellsprings are available and your Skill Level is 2, you have access to Aero Blast, Aero Hex, Geo Blast, and Geo Hex. </div> <h3>Scaling Effects (Level Bonuses)</h3> <p>Invocation effects scale with character level:</p> <ul> <li> If an invocation deals damage, it will deal <strong class="highlight">5 extra damage</strong> if you are level 20 or higher, or <strong class="highlight">10 extra damage</strong> if you are level 40 or higher. </li> <li> Similarly, if an invocation causes the target to recover Hit Points or lose Mind Points, the amount will increase by <strong class="highlight">10</strong> if you are level 20 or higher, or by <strong class="highlight">20</strong> if you are level 40 or higher. </li> </ul> <h2>Wellsprings and Invocations</h2> <div class="invocation-list"> <h3>Air Wellspring (Damage Type: Air)</h3> <ul> <li> <strong>Aero Blast:</strong> You deal 20 air damage to the target. </li> <li> <strong>Aero Hex:</strong> Until the start of your next turn, the target suffers 5 extra damage from all sources that deal bolt and fire damage. </li> <li><strong>Breeze:</strong> The target recovers 30 Hit Points.</li> <li> <strong>Twister:</strong> You deal 10 air damage to the target, and they suffer dazed. </li> </ul> </div> </div></html>