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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Cooking Skill Delicacies</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="container">
<h2>Delicacies (Cooking Skill)</h2>
<p>
When you use the <strong>Cooking Skill</strong>, you combine two or three
ingredients to generate a special delicacy with powerful effects that will
be applied to its targets.
</p>
<h3>Rules of Creation</h3>
<ul>
<li>
Every different combination of two tastes (even if its the same taste
used twice!) will add an effect to the delicacy.
</li>
<li>
When you combine two tastes you never combined before, determine the
effect of that combination by rolling a d12 and consulting the chart on
the next page; most entries also require you to make a choice (such as a
specific damage type or status effect). Once youre done, record the
resulting effect on your cookbook sheet: from this moment on, that taste
combination will always produce that exact effect when you use it.
</li>
<li>
No two combinations of tastes in your cookbook sheet can have identical
effects. When you determine the effect of a new combination, you must
make your choices in such a way that the resulting effect has no
precedents (for instance, by selecting a different damage type or status
effect); if you cant, reroll the d12.
</li>
<li>
When completed, your cookbook sheet will feature a total of 15 effects,
one for each possible pair of tastes.
</li>
</ul>
<h3>Example Usage</h3>
<p>Consider the following scenario:</p>
<p>
You combine three ingredients, one of them salty and two of them bitter.
The resulting delicacy features two combinations (bitter + bitter and
bitter + salty), which means it will have two different effects.
</p>
<p>
In the past, you combined <strong>bitter + bitter</strong> and rolled a 4,
meaning the effect allows for MP recovery; conversely, you never combined
<strong>bitter + salty</strong> before, so you must determine this
combinations effect by rolling dice.
</p>
<p>
You roll a 1, and must choose a status effect for this effect; since you
already chose recovery from weak for the sour + sweet combination in the
past, you decide to opt for dazed. From now on, the bitter + salty
combination will always allow you to heal the target from dazed.
</p>
<p>
Now that youve done this, you know that your delicacy allows every target
to heal from the <strong>dazed</strong> status effect and also recover 40
Mind Points.
</p>
<h3>Important Notes</h3>
<ul>
<li>
Delicacies created through the Cooking Skill have an immediate effect
and are then destroyed; if you want to prepare foods with unique effects
and use them later, you must instead use the rules for
<strong>Projects</strong> (see Core Rulebook, page 134).
</li>
</ul>
</div>
</html>
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Cooking Skill Delicacies</title> <link rel="stylesheet" href="book-page.css" /> </head> <div class="container"> <h2>Delicacies (Cooking Skill)</h2> <p> When you use the <strong>Cooking Skill</strong>, you combine two or three ingredients to generate a special delicacy with powerful effects that will be applied to its targets. </p> <h3>Rules of Creation</h3> <ul> <li> Every different combination of two tastes (even if its the same taste used twice!) will add an effect to the delicacy. </li> <li> When you combine two tastes you never combined before, determine the effect of that combination by rolling a d12 and consulting the chart on the next page; most entries also require you to make a choice (such as a specific damage type or status effect). Once youre done, record the resulting effect on your cookbook sheet: from this moment on, that taste combination will always produce that exact effect when you use it. </li> <li> No two combinations of tastes in your cookbook sheet can have identical effects. When you determine the effect of a new combination, you must make your choices in such a way that the resulting effect has no precedents (for instance, by selecting a different damage type or status effect); if you cant, reroll the d12. </li> <li> When completed, your cookbook sheet will feature a total of 15 effects, one for each possible pair of tastes. </li> </ul> <h3>Example Usage</h3> <p>Consider the following scenario:</p> <p> You combine three ingredients, one of them salty and two of them bitter. The resulting delicacy features two combinations (bitter + bitter and bitter + salty), which means it will have two different effects. </p> <p> In the past, you combined <strong>bitter + bitter</strong> and rolled a 4, meaning the effect allows for MP recovery; conversely, you never combined <strong>bitter + salty</strong> before, so you must determine this combinations effect by rolling dice. </p> <p> You roll a 1, and must choose a status effect for this effect; since you already chose recovery from weak for the sour + sweet combination in the past, you decide to opt for dazed. From now on, the bitter + salty combination will always allow you to heal the target from dazed. </p> <p> Now that youve done this, you know that your delicacy allows every target to heal from the <strong>dazed</strong> status effect and also recover 40 Mind Points. </p> <h3>Important Notes</h3> <ul> <li> Delicacies created through the Cooking Skill have an immediate effect and are then destroyed; if you want to prepare foods with unique effects and use them later, you must instead use the rules for <strong>Projects</strong> (see Core Rulebook, <a href="/books/natural-fantasy-atlas/#page-134">page 134</a>). </li> </ul> </div></html>