feat: Links to pages

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2026-06-08 21:33:39 +00:00
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commit 4dbdb12876
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<link rel="stylesheet" href="book-page.css" />
<article>
<!-- Card Structure Start -->
<div class="card">
<header>
<span class="type-indicator">W</span>
<h2>GOLDEN GINKGO</h2>
</header>
<p>Its vibrantly colored leaves represent tenacity.</p>
<span class="effect-header">T EFFECT</span>
<ul class="ability-list" style="counter-reset: list-item">
<li>
At the end of your turn, you and every ally you can see recover from
dazed, enraged, and shaken.
</li>
<li>
At the end of your turn, you and every ally you can see recover an
amount of Mind Points equal to (5 + your Skill Level in Chloromancy).
</li>
</ul>
</div>
<!-- Card Structure Start -->
<div class="card">
<header>
<span class="type-indicator">W</span>
<h2>GRAVE ASPHODEL</h2>
</header>
<p>Solemn and elegant, it embodies deaths ineluctability.</p>
<span class="effect-header">T EFFECT</span>
<ul class="ability-list" style="counter-reset: list-item">
<li>
At the end of your turn, you may choose an enemy you can see. If you do,
that enemy suffers <strong class="trait">shaken</strong>.
</li>
<li>
At the end of your turn, every enemy you can see suffers
<strong class="trait">shaken</strong>.
</li>
<li>
At the end of your turn, you deal an amount of dark damage equal to (15
+ your Skill Level in Chloromancy) to each enemy you can see who is
suffering from shaken.
</li>
</ul>
</div>
<!-- Card Structure Start -->
<div class="card">
<header>
<span class="type-indicator">W</span>
<h2>HERMIT IRIS</h2>
</header>
<p>Its leaves carry whispers of ancient knowledge.</p>
<span class="effect-header">T EFFECT</span>
<ul class="ability-list" style="counter-reset: list-item">
<li>
At the end of your turn, choose an enemy you can see. The Game Master
reveals its Level, Rank, Species, maximum Hit Points, maximum Mind
Points, Traits, Attributes, Defense, and Magic Defense.
</li>
<li>
At the end of your turn, choose an enemy you can see. The Game Master
reveals its Level, Rank, Species, maximum Hit Points, maximum Mind
Points, Traits, Attributes, Defense, Magic Defense, and Affinities.
</li>
</ul>
</div>
<!-- Final Page/Note -->
<div class="card footer-note">
<p><em>(Document Identifier: 142)</em></p>
</div>
</article>
<link rel="stylesheet" href="book-page.css" /><article> <!-- Card Structure Start --> <div class="card"> <header> <span class="type-indicator">W</span> <h2>GOLDEN GINKGO</h2> </header> <p>Its vibrantly colored leaves represent tenacity.</p> <span class="effect-header">T EFFECT</span> <ul class="ability-list" style="counter-reset: list-item"> <li> At the end of your turn, you and every ally you can see recover from dazed, enraged, and shaken. </li> <li> At the end of your turn, you and every ally you can see recover an amount of Mind Points equal to (5 + your Skill Level in Chloromancy). </li> </ul> </div> <!-- Card Structure Start --> <div class="card"> <header> <span class="type-indicator">W</span> <h2>GRAVE ASPHODEL</h2> </header> <p>Solemn and elegant, it embodies deaths ineluctability.</p> <span class="effect-header">T EFFECT</span> <ul class="ability-list" style="counter-reset: list-item"> <li> At the end of your turn, you may choose an enemy you can see. If you do, that enemy suffers <strong class="trait">shaken</strong>. </li> <li> At the end of your turn, every enemy you can see suffers <strong class="trait">shaken</strong>. </li> <li> At the end of your turn, you deal an amount of dark damage equal to (15 + your Skill Level in Chloromancy) to each enemy you can see who is suffering from shaken. </li> </ul> </div> <!-- Card Structure Start --> <div class="card"> <header> <span class="type-indicator">W</span> <h2>HERMIT IRIS</h2> </header> <p>Its leaves carry whispers of ancient knowledge.</p> <span class="effect-header">T EFFECT</span> <ul class="ability-list" style="counter-reset: list-item"> <li> At the end of your turn, choose an enemy you can see. The Game Master reveals its Level, Rank, Species, maximum Hit Points, maximum Mind Points, Traits, Attributes, Defense, and Magic Defense. </li> <li> At the end of your turn, choose an enemy you can see. The Game Master reveals its Level, Rank, Species, maximum Hit Points, maximum Mind Points, Traits, Attributes, Defense, Magic Defense, and Affinities. </li> </ul> </div> <!-- Final Page/Note --> <div class="card footer-note"> <p><em>(Document Identifier: 142)</em></p> </div></article>