feat: Links to pages

This commit is contained in:
2026-06-08 21:33:39 +00:00
parent 006307a62e
commit 4dbdb12876
555 changed files with 1374 additions and 51161 deletions

View File

@@ -1,96 +1 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Character Quirk Guide</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<header>
<h1>PROTAGONISTS</h1>
<h2>Chapter 9: Character Quirks</h2>
</header>
<section class="character-chapter">
<article>
<h2>Elemental Soul (Air, Bolt, Earth, Fire, or Ice)</h2>
<p>
You are deeply infused with the power of a natural element. Who among
your forebears first received this magical spark? What troubles has it
caused you?
</p>
<p><strong>Mechanics:</strong></p>
<ul>
<li>
Choose your elemental damage type:
<span class="element-type">air, bolt, earth, fire, or ice</span>.
</li>
<li>
You gain <strong>Resistance</strong> to the chosen damage type;
additionally, whenever you deal damage, you may change its type so
that it matches your elemental damage type.
</li>
<li>
However, you also gain <strong>Vulnerability</strong> to a different
damage type chosen among those five.
</li>
</ul>
<p>
You also gain the ability to perform Rituals of the
<span class="advantage">Elementalism</span> discipline, but only if
those Rituals manipulate your chosen element (respectively air,
electricity, earth/rock, fire, and ice/water).
</p>
</article>
<div style="margin-top: 50px"></div>
<!-- Spacer -->
<article>
<h2>Flight</h2>
<p>
You belong to a unique heritage of humanoids who have the ability to fly
or levitate. How does this work? Is it magical, or do you have wings?
How did this particular advantage shape the history and society of your
people? How do people usually react when they see you?
</p>
<p><strong>Benefits:</strong></p>
<ul>
<li>
You are able to fly. In addition to the obvious advantage in mobility,
your melee attacks can target flying creatures and you cannot be
targeted by melee attacks unless the attacker is flying or is somehow
able to reach flying targets.
</li>
</ul>
<p><strong>Limitations:</strong></p>
<ul>
<li>
While in Crisis or unable to fly freely (such as when youre inside a
vehicle designed for human-sized creatures or in a narrow corridor),
you lose all benefits granted by this Quirk.
</li>
<li>
Additionally, when you suffer <span class="element-type">air</span>,
<span class="element-type">bolt</span> or
<span class="element-type">ice</span> damage during a conflict scene,
you lose the benefits of this Quirk until the start of your next turn.
</li>
</ul>
</article>
</section>
<blockquote>
“No blame in being afraid sometimes.<br />
That's why we stick together: so that our friends can be brave for us, when
it happens.”
</blockquote>
<div class="metadata"></div>
</html>
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Character Quirk Guide</title> <link rel="stylesheet" href="book-page.css" /> </head> <header> <h1>PROTAGONISTS</h1> <h2>Chapter 9: Character Quirks</h2> </header> <section class="character-chapter"> <article> <h2>Elemental Soul (Air, Bolt, Earth, Fire, or Ice)</h2> <p> You are deeply infused with the power of a natural element. Who among your forebears first received this magical spark? What troubles has it caused you? </p> <p><strong>Mechanics:</strong></p> <ul> <li> Choose your elemental damage type: <span class="element-type">air, bolt, earth, fire, or ice</span>. </li> <li> You gain <strong>Resistance</strong> to the chosen damage type; additionally, whenever you deal damage, you may change its type so that it matches your elemental damage type. </li> <li> However, you also gain <strong>Vulnerability</strong> to a different damage type chosen among those five. </li> </ul> <p> You also gain the ability to perform Rituals of the <span class="advantage">Elementalism</span> discipline, but only if those Rituals manipulate your chosen element (respectively air, electricity, earth/rock, fire, and ice/water). </p> </article> <div style="margin-top: 50px"></div> <!-- Spacer --> <article> <h2>Flight</h2> <p> You belong to a unique heritage of humanoids who have the ability to fly or levitate. How does this work? Is it magical, or do you have wings? How did this particular advantage shape the history and society of your people? How do people usually react when they see you? </p> <p><strong>Benefits:</strong></p> <ul> <li> You are able to fly. In addition to the obvious advantage in mobility, your melee attacks can target flying creatures and you cannot be targeted by melee attacks unless the attacker is flying or is somehow able to reach flying targets. </li> </ul> <p><strong>Limitations:</strong></p> <ul> <li> While in Crisis or unable to fly freely (such as when youre inside a vehicle designed for human-sized creatures or in a narrow corridor), you lose all benefits granted by this Quirk. </li> <li> Additionally, when you suffer <span class="element-type">air</span>, <span class="element-type">bolt</span> or <span class="element-type">ice</span> damage during a conflict scene, you lose the benefits of this Quirk until the start of your next turn. </li> </ul> </article> </section> <blockquote> “No blame in being afraid sometimes.<br /> That's why we stick together: so that our friends can be brave for us, when it happens.” </blockquote> <div class="metadata"></div></html>