feat: Links to pages

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Fabula Points represent the Player Characters ability to influence destiny
and stem directly from their heroic nature and the hardships they face.
</p>
<h2>FABULA POINTS AT CHARACTER CREATION</h2>
<p>
Each newly created character automatically receives 3 Fabula Points; any other
Fabula Points must be gained during play.
</p>
<h2>GAINING FABULA POINTS</h2>
<p>
There are four main ways a Player Character can gain Fabula Points, plus a
@@ -29,7 +27,10 @@
Whenever a Villain makes an entrance during a scene — even if it is a Game
Master scene, where the Player Characters are not present — each Player
Character will immediately receive 1 Fabula Point.
<em class="note">For more information on Villains, see page 100.</em>
<em class="note"
>For more information on Villains, see
<a href="/books/core/#page-100">page 100</a>.</em
>
</li>
<li>
Whenever a Player Character is reduced to 0 Hit Points and decides to
@@ -37,18 +38,18 @@
</li>
<li>
Whenever a Player Character invokes one of their Bonds or Traits to
automatically fail a Check (as per the optional rule on page 47), that
character immediately receives 1 Fabula Point.
automatically fail a Check (as per the optional rule on
<a href="/books/core/#page-47">page 47</a>), that character immediately
receives 1 Fabula Point.
</li>
</ul>
<p>
There is no upper limit to a characters Fabula Points. In short, you are free
to hoard them in preparation for an “important occasion” — however, spending
Fabula Points is one of the main ways you will gain Experience Points and
increase your level in the game (see page 226).
increase your level in the game (see
<a href="/books/core/#page-226">page 226</a>).
</p>
<p>Thus, saving them up will slow down the growth of the entire group.</p>
<hr />
<h3>FABULA POINTS</h3>