feat: Links to pages
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<h2>EXTRA DAMAGE</h2>
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<p>
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Some game effects let you deal "extra damage". These effects do not apply to
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attacks or spells that deal no damage, only to those which already deal
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damage.
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</p>
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<h2>CHANGING DAMAGE TYPES</h2>
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<p>
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There are a variety of game effects that change the type of damage dealt by a
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</p>
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<p>
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<strong>Example:</strong> By default, a sword deals physical damage. If the
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spell Soul Weapon (page 209) is cast on that sword, it will deal light damage
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until the end of the scene. But if a Cyclone infusion (page 214) is applied to
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spell Soul Weapon (<a href="/books/core/#page-209">page 209</a>) is cast on
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that sword, it will deal light damage until the end of the scene. But if a
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Cyclone infusion (<a href="/books/core/#page-214">page 214</a>) is applied to
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an attack, that attack will deal air damage — subsequent attacks will return
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to dealing light damage.
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</p>
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<h2>IMPROVISING DAMAGE</h2>
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<p>
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Damage is generally dealt by weapons, spells, or special abilities, but there
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@@ -30,7 +28,6 @@
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occasions. The damage type will vary depending on the circumstances, of
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course.
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</p>
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<table>
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<thead>
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<tr>
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@@ -61,7 +58,6 @@
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</tr>
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</tbody>
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</table>
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<p>
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Sources of damage such as traps and hazards cannot kill a Player Character
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unless they choose to sacrifice themselves; this should be portrayed as a
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