feat: Links to pages
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<h1>22GAME RULES</h1>
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<h2>CHAPTER: BONDS AND RESTING SCENES</h2>
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<p>
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When the heroes rest, there is a chance for calmer, more intimate roleplaying
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spend some time roleplaying conversations and describing what their characters
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do while sitting near the campfire or relaxing around town.
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</p>
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<p>At the end of a resting scene, each PC may do one of the following:</p>
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<ul>
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<li>Create a new Bond towards someone or something.</li>
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Erase an emotion from an existing Bond and replace it with a different one.
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</li>
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</ul>
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<p>
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When you add new Bonds or change their emotions, describe how and why your
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character's view of others has shifted.
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</p>
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<h2>NON-PLAYER CHARACTER RECOVERY</h2>
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<p>
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These rules only apply to Player Characters; the Game Master always has full
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appears on a scene they are assumed to be at their full Hit Points and Mind
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Points, and with no status effects.
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</p>
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<p>
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While the rules for rests are very generous, spending too much time wrapped in
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the warm blankets of an inn will allow whatever danger is approaching to make
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the first move undisturbed.
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</p>
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<p>
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Inactivity should never be without consequence. The Game Master may use Clocks
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to keep the Players on their toes and foreshadow incoming threats, filling a
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section at the end of each rest.
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</p>
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<h2>RESTS AND PACING</h2>
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