feat: Links to pages

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<h1>22GAME RULES</h1>
<h2>CHAPTER: BONDS AND RESTING SCENES</h2>
<p>
When the heroes rest, there is a chance for calmer, more intimate roleplaying
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spend some time roleplaying conversations and describing what their characters
do while sitting near the campfire or relaxing around town.
</p>
<p>At the end of a resting scene, each PC may do one of the following:</p>
<ul>
<li>Create a new Bond towards someone or something.</li>
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Erase an emotion from an existing Bond and replace it with a different one.
</li>
</ul>
<p>
When you add new Bonds or change their emotions, describe how and why your
character's view of others has shifted.
</p>
<h2>NON-PLAYER CHARACTER RECOVERY</h2>
<p>
These rules only apply to Player Characters; the Game Master always has full
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appears on a scene they are assumed to be at their full Hit Points and Mind
Points, and with no status effects.
</p>
<p>
While the rules for rests are very generous, spending too much time wrapped in
the warm blankets of an inn will allow whatever danger is approaching to make
the first move undisturbed.
</p>
<p>
Inactivity should never be without consequence. The Game Master may use Clocks
to keep the Players on their toes and foreshadow incoming threats, filling a
section at the end of each rest.
</p>
<h2>RESTS AND PACING</h2>