feat: Links to pages
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rest and recover their energy. Depending on the location, characters have
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access to different options for resting.
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</p>
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<h2>RESTING IN THE WILDERNESS</h2>
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<p>
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When far away from the safety of cities and villages, traveling on the road or
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@@ -13,8 +12,8 @@
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</p>
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<ul>
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<li>
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A magic tent (see page 104) created by spending 4 Inventory Points. One tent
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is enough for the entire group.
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A magic tent (see <a href="/books/core/#page-104">page 104</a>) created by
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spending 4 Inventory Points. One tent is enough for the entire group.
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</li>
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<li>
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Hospitality from someone friendly, usually in exchange for help or money.
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@@ -25,7 +24,6 @@
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area protected by a magic circle.
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</li>
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</ul>
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<h2>RESTING INSIDE SETTLEMENTS</h2>
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<p>
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While in a village, town, or city, characters must have access to one of the
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@@ -33,13 +31,13 @@
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</p>
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<ul>
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<li>
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A room inside an inn, which will cost money (see Town Services on page 125).
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A room inside an inn, which will cost money (see Town Services on
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<a href="/books/core/#page-125">page 125</a>).
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</li>
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<li>
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Hospitality from someone friendly, usually in exchange for help or money.
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</li>
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</ul>
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<h2>The Effects of Resting</h2>
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<p>When a Player Character rests, they enjoy the following benefits:</p>
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<ul>
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@@ -50,5 +48,4 @@
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Generally, resting requires four to six hours of inactivity. See Rests and
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Pacing on the right for more information on the consequences of resting.
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</p>
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<h2>Resting</h2>
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