feat: Links to pages
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@@ -10,7 +10,6 @@
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goal; the Game Master sets this Clock at 10 sections. Possible actions would
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be...
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</p>
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<ul>
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<li>
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Use <strong>【DEX + INS】</strong> to anticipate the thief's movements and
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@@ -34,7 +33,6 @@
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to stumble or hesitate.
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</li>
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</ul>
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<p>
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These Checks will be performed against the thief; once the Clock reaches 10,
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the group will have cornered the mysterious figure — but this might lead to a
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