feat: Links to pages
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@@ -5,7 +5,6 @@
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everyone is no longer able to oppose them, or when the participants negotiate
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some sort of truce.
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</p>
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<ul>
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<li>
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Remember: once people find an agreement, there's no conflict anymore — until
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@@ -25,18 +24,15 @@
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a different direction.
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</li>
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</ul>
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<p>
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In the end, remember that conflicts should only be used for high-stake moments
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and aren't the default resolution method for every tense situation.
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</p>
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<h2>TURN-RELATED EFFECTS</h2>
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<p>
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Effects that concern themselves with "the start of a character's turn" or "the
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end of a character's turn" follow a set of specific rules:
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</p>
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<ul>
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<li>
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The effect ends automatically when the conflict scene reaches its
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@@ -47,12 +43,13 @@
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</li>
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<li>
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If an effect begins, ends or recharges at the start or at the end of a
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character's turn (such as the Guard action on page 70 or the Protect Skill
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on page 197), that effect also begins, ends or recharges immediately if you
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help another character through teamwork (see previous page).
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character's turn (such as the Guard action on
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<a href="/books/core/#page-70">page 70</a> or the Protect Skill on
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<a href="/books/core/#page-197">page 197</a>), that effect also begins, ends
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or recharges immediately if you help another character through teamwork (see
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previous page).
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</li>
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</ul>
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<p>
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If such an effect is somehow used outside a conflict scene (this doesn't
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happen often, but it's still a possibility), it will last for a few seconds –
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