feat: Links to pages

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2026-06-08 21:33:39 +00:00
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everyone is no longer able to oppose them, or when the participants negotiate
some sort of truce.
</p>
<ul>
<li>
Remember: once people find an agreement, there's no conflict anymore — until
@@ -25,18 +24,15 @@
a different direction.
</li>
</ul>
<p>
In the end, remember that conflicts should only be used for high-stake moments
and aren't the default resolution method for every tense situation.
</p>
<h2>TURN-RELATED EFFECTS</h2>
<p>
Effects that concern themselves with "the start of a character's turn" or "the
end of a character's turn" follow a set of specific rules:
</p>
<ul>
<li>
The effect ends automatically when the conflict scene reaches its
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</li>
<li>
If an effect begins, ends or recharges at the start or at the end of a
character's turn (such as the Guard action on page 70 or the Protect Skill
on page 197), that effect also begins, ends or recharges immediately if you
help another character through teamwork (see previous page).
character's turn (such as the Guard action on
<a href="/books/core/#page-70">page 70</a> or the Protect Skill on
<a href="/books/core/#page-197">page 197</a>), that effect also begins, ends
or recharges immediately if you help another character through teamwork (see
previous page).
</li>
</ul>
<p>
If such an effect is somehow used outside a conflict scene (this doesn't
happen often, but it's still a possibility), it will last for a few seconds