feat: Links to pages

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<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
<p>
Example: In the depths of a magitech laboratory, the warrior monk Silida is
busy keeping a rampaging stone golem away from her allies — the mage Ricard
and the arcane fencer Nethis.
</p>
<p>
Seeing how Silida is having trouble withstanding the golem's powerful attacks,
Nethis decides to work on a new goal for this conflict: there are a variety of
magical crystals surrounding them, and she wants to channel their power into
the golem and overload its core, shutting down most of its functions.
</p>
<p>
Since Nethis can wield magic, the Game Master is okay with the plan and
establishes a six-section Clock: once completed, the golem's core will be
properly fried — the Game Master says she will handle this by permanently
decreasing all of the golem's Attribute dice by one size.
</p>
<p>
When you use Objective to intervene on a Clock, it is extremely important to
describe what your character does — the Game Master has final say on which
actions can influence the Clock.
</p>
<p>
Back to the previous example: The kind of effect Nethis wants to accomplish is
definitely magical — but does this mean Silida, being unable to cast spells,
cannot influence the Clock?
</p>
<p>Absolutely not!</p>
<p>
For instance, she might use Objective and strike at the golem's frontal plate,
which houses its core, to expose it and increase the flow of magical energy.
@@ -41,17 +34,16 @@
physical Checks, and this isn't exactly an optimal strategy), but it will
still help.
</p>
<h2>GOAL CLOCKS IN A CONFLICT SCENE</h2>
<p>
As the Game Master, you are responsible for assigning Clocks to goals and
determining how many sections they should have — use the table below as a
guideline.
</p>
<p>For detailed examples of conflict goals and Clocks, see page 78.</p>
<p>
For detailed examples of conflict goals and Clocks, see
<a href="/books/core/#page-78">page 78</a>.
</p>
<table>
<thead>
<tr>