feat: Links to pages
This commit is contained in:
@@ -1,5 +1,4 @@
|
||||
<h3>DYNAMIC TURN ORDER</h3>
|
||||
|
||||
<p>
|
||||
Since turns do not belong to specific characters, you may switch the order of
|
||||
your actions from round to round. For instance, a sorceress who took the last
|
||||
@@ -9,9 +8,7 @@
|
||||
will perform much better than those in which everyone is focusing on an
|
||||
individual strategy.
|
||||
</p>
|
||||
|
||||
<h3>THE ACTION ECONOMY</h3>
|
||||
|
||||
<p>
|
||||
Much like any game that limits the amount of “moves” a character can perform
|
||||
before their opponents get a chance to act, Fabula Ultima rewards you for
|
||||
@@ -24,14 +21,13 @@
|
||||
</li>
|
||||
<li>
|
||||
Some powerful creatures have the ability to take several turns during each
|
||||
round — these are known as elites and champions (see page 295). These
|
||||
creatures still follow the normal rules for alternating turns, but take the
|
||||
place of multiple normal foes.
|
||||
round — these are known as elites and champions (see
|
||||
<a href="/books/core/#page-295">page 295</a>). These creatures still follow
|
||||
the normal rules for alternating turns, but take the place of multiple
|
||||
normal foes.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>OPTIONAL: ENEMY INITIATIVE</h3>
|
||||
|
||||
<p>
|
||||
If you are the Game Master, it can be hard to remember which adversaries still
|
||||
need to take their turn. An excellent solution is to have enemies take their
|
||||
|
||||
Reference in New Issue
Block a user