feat: Links to pages

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<h3>DYNAMIC TURN ORDER</h3>
<p>
Since turns do not belong to specific characters, you may switch the order of
your actions from round to round. For instance, a sorceress who took the last
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will perform much better than those in which everyone is focusing on an
individual strategy.
</p>
<h3>THE ACTION ECONOMY</h3>
<p>
Much like any game that limits the amount of “moves” a character can perform
before their opponents get a chance to act, Fabula Ultima rewards you for
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</li>
<li>
Some powerful creatures have the ability to take several turns during each
round — these are known as elites and champions (see page 295). These
creatures still follow the normal rules for alternating turns, but take the
place of multiple normal foes.
round — these are known as elites and champions (see
<a href="/books/core/#page-295">page 295</a>). These creatures still follow
the normal rules for alternating turns, but take the place of multiple
normal foes.
</li>
</ul>
<h3>OPTIONAL: ENEMY INITIATIVE</h3>
<p>
If you are the Game Master, it can be hard to remember which adversaries still
need to take their turn. An excellent solution is to have enemies take their