feat: Links to pages

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<h2>INITIATIVE</h2>
<p>
A character's Initiative modifier indicates how likely they are to give their
side an edge when a conflict begins.
</p>
<ul>
<li>
At the start of each conflict, the Player Characters perform an Initiative
Group Check: this is a Group Check (see page 50) that relies on Dexterity
and Insight.
Group Check: this is a Group Check (see
<a href="/books/core/#page-50">page 50</a>) that relies on Dexterity and
Insight.
</li>
<li>
The Difficulty Level for the leader's Check is equal to the highest
@@ -21,7 +20,6 @@
Check, remember to apply your Initiative modifier to your Result.
</li>
</ul>
<p>
If the leader succeeds, this means the heroes seized initiative for this
conflict and the first participant to act during each round will be someone
@@ -30,11 +28,12 @@
round will be one of their foes.
</p>
<p>See the next page for an explanation of rounds and turns.</p>
<h3>Example:</h3>
<p>
The warrior monk Silida and the mage Ricard are exploring the ruins of an old
waterway when they come across a bronze golem (page 330) barring their way!
waterway when they come across a bronze golem (<a href="/books/core/#page-330"
>page 330</a
>) barring their way!
</p>
<p>
The Game Master calls for an Initiative Group Check, and Ricard is happy to
@@ -47,7 +46,6 @@
The Player Characters have seized the initiative, which means the first turn
of each round will belong to either Silida or Ricard.
</p>
<p>
Note that even if a new participant joins an ongoing conflict scene, they will
simply adapt to the existing initiative.