feat: Links to pages
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<h2>OTHER EVENTS</h2>
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<p>
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If the Game Master feels like a certain event should fill or erase sections of
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a Clock (even if that event is not tied to a Check), they are free to fill or
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erase one section, or two sections for a major event.
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</p>
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<p>
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On the other end of that, some of the characters' choices might automatically
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fill a Clock or make it completely useless — for instance, smashing the
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Crystal of Life to pieces will make the "channel the power of the Crystal"
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Clock irrelevant.
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</p>
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<p>
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The Game Master is responsible for discarding Clocks that no longer matter
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within the story, provided this doesn't strip the Player Characters of the
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ability to shape the story.
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</p>
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<h2>CLOCKS DURING CONFLICT SCENES</h2>
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<p>
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The next section details the rules for conflict scenes — chases, battles,
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audiences, and more! These scenes will see characters working against each
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other to achieve goals, and Clocks are an excellent way to keep track of
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everyone's progress, as explained under the Objective action (page 72).
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</p>
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<p>
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<strong>Example:</strong> During a duel between the two rivals Bertrand and
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Duma, the Game Master assigns each participant a six-section Clock. The first
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challenger to complete their Clock will win the duel.
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</p>
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<h2>USING CLOCKS FOR PACING AND PRESSURE</h2>
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<p>
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The Game Master should also employ Clocks to signal that the heroes have a
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limited amount of time to stop an antagonist's plans, obtain a specific item,
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or learn information. In short, Clocks should be used to convey pressure and
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keep the tension high — seeing how much time is left, the heroes will be able
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to manage their resources appropriately and should feel like every action is
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impactful.
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</p>
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<p>
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<strong>Example:</strong> The Obliterator Airship Babel will be operative
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within four days. If they want to neutralize its soul core and prevent the
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Emperor from conquering the region, the heroes have no time to lose!
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</p>
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<p>
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The Game Master draws a huge Clock on the world map — four sections only!
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Clocks like these are "time trackers" and normally can't be directly
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influenced through Checks — they should be the focus of one or more sessions.
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</p>
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everyone's progress, as explained under the Objective action (<a
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href="/books/core/#page-72"
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>page 72</a
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>). everyone's progress, as explained under the Objective action (<a
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href="/books/core/#page-72"
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>page 72</a
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>).
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