feat: Links to pages

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2026-06-08 21:33:39 +00:00
parent 006307a62e
commit 4dbdb12876
555 changed files with 1374 additions and 51161 deletions

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@@ -1,7 +1,5 @@
<h2>CHAPTER ADVANCING A CLOCK</h2>
<p>In general, Clocks advance through Checks:</p>
<ul>
<li>Fill one section for a successful Check.</li>
<li>
@@ -36,9 +34,7 @@
Level 10. The Game Master fills two sections on the "Ambushed!" Clock — one
for her failure, and another because she failed the Check by three or more.
</p>
<h3>CLOCKS AND THE STORY</h3>
<p>
Clocks should always interact with what happens in the story. The Game Master
should use situational modifiers and adjust the Difficulty Level to represent