feat: Links to pages

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2026-06-08 21:33:39 +00:00
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commit 4dbdb12876
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<h2>OPEN CHECKS</h2>
<p>
This particular kind of Attribute Check has no Difficulty Level: instead, the
Result tells us how well the character performed. These Checks are often used
when researching information, examining an area or recalling important lore.
</p>
<p>
When you perform an Open Check, simply compare the Result with the table
below: rolling a 13 while studying an ancient painting means you manage to get
@@ -38,7 +36,6 @@
<td>A result worthy of being remembered in history.</td>
</tr>
</table>
<h2>SITUATIONAL MODIFIERS</h2>
<p>
If a character performs a Check while in a strongly advantageous or
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but Camilla also offers Remora a single favor on behalf of her family.
</p>
<p>Because of this, the Game Master grants Camilla a +2 bonus to her Check.</p>
<p>
Most of the time you will not need to use situational modifiers — adjusting
the Difficulty Level will be more than enough. However, they can prove useful
when said Difficulty is established by the rules (such as with an Accuracy
Check) or during Opposed Checks (as shown by the example above).
</p>
<p>
If you are the Game Master, use situational modifiers to reward approaches
that take advantage of the opposition's Traits, personality and objectives.