feat: Links to pages
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<h2>OPEN CHECKS</h2>
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<p>
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This particular kind of Attribute Check has no Difficulty Level: instead, the
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Result tells us how well the character performed. These Checks are often used
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when researching information, examining an area or recalling important lore.
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</p>
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<p>
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When you perform an Open Check, simply compare the Result with the table
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below: rolling a 13 while studying an ancient painting means you manage to get
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<td>A result worthy of being remembered in history.</td>
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</tr>
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</table>
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<h2>SITUATIONAL MODIFIERS</h2>
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<p>
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If a character performs a Check while in a strongly advantageous or
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@@ -49,14 +46,12 @@
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but Camilla also offers Remora a single favor on behalf of her family.
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</p>
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<p>Because of this, the Game Master grants Camilla a +2 bonus to her Check.</p>
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<p>
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Most of the time you will not need to use situational modifiers — adjusting
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the Difficulty Level will be more than enough. However, they can prove useful
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when said Difficulty is established by the rules (such as with an Accuracy
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Check) or during Opposed Checks (as shown by the example above).
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</p>
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<p>
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If you are the Game Master, use situational modifiers to reward approaches
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that take advantage of the opposition's Traits, personality and objectives.
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