feat: Links to pages

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<h1>CHECK TERMINOLOGY</h1>
<p>The following terms are key to understanding how Checks work:</p>
<dl>
<dt><strong>Modifier</strong></dt>
<dd>
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modifier is “+2”. If the modifier is added, it is a bonus; if it is
subtracted, it is a penalty.
</dd>
<dt><strong>Result</strong></dt>
<dd>
The final number generated by the Check, after applying any modifiers.
</dd>
<dt><strong>Difficulty Level (DL)</strong></dt>
<dd>
Abbreviated as DL. If the Result of the Check is greater than or equal to
this number, then the action is successful. The Difficulty Level for a Check
will either be set by the rules or chosen by the GM.
</dd>
<dt><strong>High Roll (HR)</strong></dt>
<dd>
Abbreviated as HR. It indicates the higher of the two dice rolled in a Check
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6 and a 9, the HR for the Check will be 9.
</dd>
</dl>
<h2>CRITICAL SUCCESS</h2>
<p>
When both dice rolled during a Check show the same number, and that number is
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is automatically successful and you get to apply the effects of an opportunity
(see next page).
</p>
<h2>FUMBLE</h2>
<p>
When both dice rolled during a Check show a 1, the Result is a fumble, which
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controls your opposition in this scene gets an opportunity (see
<a href="/books/core/#page-41">next page</a>).
</p>
<p>
When a Player Character rolls a fumble, they immediately earn 1 Fabula Point
(see <a href="/books/core/#page-96">page 96</a>).