feat: Links to pages
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<h1>CHECK TERMINOLOGY</h1>
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<p>The following terms are key to understanding how Checks work:</p>
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<dl>
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<dt><strong>Modifier</strong></dt>
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<dd>
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@@ -10,19 +8,16 @@
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modifier is “+2”. If the modifier is added, it is a bonus; if it is
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subtracted, it is a penalty.
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</dd>
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<dt><strong>Result</strong></dt>
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<dd>
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The final number generated by the Check, after applying any modifiers.
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</dd>
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<dt><strong>Difficulty Level (DL)</strong></dt>
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<dd>
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Abbreviated as DL. If the Result of the Check is greater than or equal to
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this number, then the action is successful. The Difficulty Level for a Check
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will either be set by the rules or chosen by the GM.
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</dd>
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<dt><strong>High Roll (HR)</strong></dt>
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<dd>
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Abbreviated as HR. It indicates the higher of the two dice rolled in a Check
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@@ -31,7 +26,6 @@
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6 and a 9, the HR for the Check will be 9.
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</dd>
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</dl>
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<h2>CRITICAL SUCCESS</h2>
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<p>
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When both dice rolled during a Check show the same number, and that number is
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@@ -41,7 +35,6 @@
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is automatically successful and you get to apply the effects of an opportunity
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(see next page).
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</p>
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<h2>FUMBLE</h2>
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<p>
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When both dice rolled during a Check show a 1, the Result is a fumble, which
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@@ -51,7 +44,6 @@
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controls your opposition in this scene gets an opportunity (see
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<a href="/books/core/#page-41">next page</a>).
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</p>
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<p>
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When a Player Character rolls a fumble, they immediately earn 1 Fabula Point
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(see <a href="/books/core/#page-96">page 96</a>).
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