feat: Links to pages
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guard sacred locations.
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</p>
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<p>Typical Traits: emotionless, flammable, lonely, towering.</p>
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<h2>Stats</h2>
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<p>
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<strong>DEX</strong> d6 | <strong>INS</strong> d6 | <strong>MIG</strong> d12 |
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@@ -12,7 +11,6 @@
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<strong>Init.</strong> 6
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</p>
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<p><strong>DEF</strong> +0 | <strong>M.DEF</strong> +0</p>
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<h2>BASIC ATTACKS</h2>
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<ul>
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<li>
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@@ -27,7 +25,6 @@
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<span style="font-family: monospace">{HR + 15}</span> light damage.
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</li>
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</ul>
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<h2>SPELLS</h2>
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<ul>
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<li>
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@@ -47,10 +44,8 @@
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chooses any number of creatures it can see: each of them suffers shaken.
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</li>
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</ul>
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<h2>SPECIAL RULES</h2>
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<p><strong>Construct</strong> w The forest golem is immune to poisoned.</p>
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<h3>Design Notes for Constructs</h3>
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<p>
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The once-resplendent waters of the Dagda Oasis now run dry. The Golem attacks
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@@ -59,7 +54,6 @@
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it expose its magitech core when in Crisis, increasing its elemental damage
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but also lowering defenses and unlocking new Vulnerabilities.
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</p>
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<h2>CONSTRUCT BOSSES</h2>
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<p>
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And if there's a Magitech Tinkerer in the party, they might even be able to
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