feat: Links to pages

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2026-06-08 21:33:39 +00:00
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commit 4dbdb12876
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@@ -7,7 +7,6 @@
spells, for instance, last "until the end of the scene". Pay attention to
these!
</p>
<h2>CONFLICT SCENES</h2>
<p>
When the heroes goals clash with those of another faction, things can get
@@ -17,10 +16,11 @@
greater detail.
</p>
<p>
You can find more about conflicts starting on page 58, but you should read the
rules for <strong>Checks</strong> first — theyre on page 38.
You can find more about conflicts starting on
<a href="/books/core/#page-58">page 58</a>, but you should read the rules for
<strong>Checks</strong> first — theyre on
<a href="/books/core/#page-38">page 38</a>.
</p>
<h2>INTERLUDE SCENES</h2>
<p>
There will be moments in the game where the story moves at a slower pace — a
@@ -38,10 +38,12 @@
</p>
<p>
Interlude scenes are especially useful when characters want to pursue
long-term objectives, such as <strong>Projects</strong> (see page 134), or to
describe journeys (page 106).
long-term objectives, such as <strong>Projects</strong> (see
<a href="/books/core/#page-134">page 134</a>), or to describe journeys (<a
href="/books/core/#page-106"
>page 106</a
>).
</p>
<h2>GAME MASTER SCENES</h2>
<p>
If the Game Master wants, they may play a scene in which no Player Character