feat: Links to pages

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2026-06-08 21:33:39 +00:00
parent 006307a62e
commit 4dbdb12876
555 changed files with 1374 additions and 51161 deletions

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@@ -6,9 +6,8 @@
</p>
<p>
Here are some examples of environmental effects; the damage they deal should
be based on the table on page 93.
be based on the table on <a href="/books/core/#page-93">page 93</a>.
</p>
<h3>ELEMENTAL AURA</h3>
<p>
This effect grants all creatures a Resistance or Vulnerability to a specific
@@ -16,7 +15,6 @@
light damage, or ocean water granting Resistance to fire but Vulnerability to
bolt).
</p>
<h3>RISING DANGER</h3>
<p>
This effects adds one or more elements of increasing danger to the scene;
@@ -25,7 +23,6 @@
a timer on the battle and forces the heroes to take risks in order to defeat
the enemy quickly.
</p>
<h3>TRAPS AND HAZARDS</h3>
<p>
A natural danger or a mechanical contraption might deal damage to some
@@ -33,7 +30,6 @@
specific action. Typical examples are poisonous fogs, lightning storms, or
magical anomalies.
</p>
<h3>UNSTABLE AREA</h3>
<p>
The battlefield might react to specific actions, dealing damage to all
@@ -41,7 +37,6 @@
barrels might detonate whenever a fire-based spell is cast or a fire-based
attack is performed.
</p>
<p>
When you introduce an environmental effect, you should allow Player Characters
to find ways to disable it or turn its effects against their adversaries. This