feat: Links to pages
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</p>
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<p>
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Here are some examples of environmental effects; the damage they deal should
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be based on the table on page 93.
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be based on the table on <a href="/books/core/#page-93">page 93</a>.
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</p>
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<h3>ELEMENTAL AURA</h3>
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<p>
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This effect grants all creatures a Resistance or Vulnerability to a specific
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light damage, or ocean water granting Resistance to fire but Vulnerability to
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bolt).
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</p>
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<h3>RISING DANGER</h3>
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<p>
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This effects adds one or more elements of increasing danger to the scene;
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a timer on the battle and forces the heroes to take risks in order to defeat
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the enemy quickly.
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</p>
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<h3>TRAPS AND HAZARDS</h3>
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<p>
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A natural danger or a mechanical contraption might deal damage to some
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specific action. Typical examples are poisonous fogs, lightning storms, or
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magical anomalies.
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</p>
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<h3>UNSTABLE AREA</h3>
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<p>
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The battlefield might react to specific actions, dealing damage to all
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barrels might detonate whenever a fire-based spell is cast or a fire-based
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attack is performed.
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</p>
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<p>
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When you introduce an environmental effect, you should allow Player Characters
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to find ways to disable it or turn its effects against their adversaries. This
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