feat: Links to pages
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<h1>SCENES</h1>
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<p>
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In order to play the game, you must first understand the concept of scenes.
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</p>
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<p>
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A scene is a segment of gameplay with a beginning and an end, focused around a
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specific character, obstacle, or conflict.
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</p>
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<p>
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Scenes are an easy way to split the game into manageable “time sections” and
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also act as a “stage”: characters who are not part of the current scene may
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@@ -16,7 +13,6 @@
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responsibility to declare the beginning and end of each scene, but the Players
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can ask the Game Master to set up specific scenes as well.
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</p>
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<p>Generally, a scene flows like this:</p>
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<div>
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<h3>Beginning the Scene</h3>
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enough.
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</p>
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</div>
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<h3>Playing the Scene</h3>
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<p>
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Player Characters interact with what is present on the scene, and their
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</p>
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<p>
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Additionally, there will be times when the outcome of a character’s action
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needs to be determined by rolling dice (see Checks, on page 38).
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needs to be determined by rolling dice (see Checks, on
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<a href="/books/core/#page-38">page 38</a>).
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</p>
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<h3>Ending the Scene</h3>
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<p>
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The Game Master can end the scene at any point, often wrapping things up with
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@@ -61,5 +56,4 @@
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<li>The situation has been resolved (for better or worse).</li>
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<li>Gameplay has moved to a different time or location.</li>
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</ul>
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<p>Once a scene has ended, another one will begin.</p>
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