feat: Links to pages
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variety of tools and guidelines that will help with the mechanical side — but
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first, there are a few important points you should try to remember.
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</p>
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<ul>
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<li>
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<strong>Relevant battles.</strong> A battle takes place when two sides are
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@@ -40,22 +39,21 @@
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charm!
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</li>
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</ul>
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<p>
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More importantly, respect the Players' expectations and what you discussed
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during session zero (see page 147), and design battles in accordance with what
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you agreed upon in terms of challenge and complexity.
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during session zero (see <a href="/books/core/#page-147">page 147</a>), and
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design battles in accordance with what you agreed upon in terms of challenge
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and complexity.
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</p>
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<ul>
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<li>
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<strong>Take your time.</strong> When the heroes decide to fight an enemy
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for which you don’t have any combat stats ready, it’s perfectly okay to
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pause the game and take your time to design those creatures. The rules on
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page 302 have been designed specifically to make this process as smooth and
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fast as possible; once you have familiarized yourself with them, creating
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new adversaries will only take a few minutes.
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<a href="/books/core/#page-302">page 302</a> have been designed specifically
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to make this process as smooth and fast as possible; once you have
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familiarized yourself with them, creating new adversaries will only take a
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few minutes.
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</li>
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</ul>
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<p>And there’s always the Bestiary, of course!</p>
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