feat: Links to pages

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<h1>Rewards</h1>
<p>
Few things can make Players excited as finding treasures and rewards: whether
retrieved from the depths of a perilous labyrinth or gifted by a grateful
sovereign, these allow our heroes to develop new strategies, purchase
expensive equipment, or even work on personal projects and inventions.
</p>
<h2>Handling Out Rewards</h2>
<p>
There are a few guidelines to follow when you reward Player Characters,
regardless of how they obtained it. Strictly speaking, you have to worry about
two things:
</p>
<ul>
<li>
<strong>The highest Player Character level in your group.</strong> Most of
the time, all characters will be of the same level — but some optional rules
can change this.
</li>
<li><strong>The number of Player Characters in your group.</strong></li>
</ul>
<p>
You can then use the table below to "build" an appropriate reward. The table
indicates the average value you should be working with (in zenit), but you can
go a bit higher or lower for particularly rich rewards or minor findings; the
table also indicates the suggested maximum value of any single item found at a
given level range.
</p>
<p>You will find more information about rare items on the next pages.</p>
<table>
<thead>
<tr>
<th></th>
<th>Highest PC Level</th>
<th>Maximum Item Value</th>
<th>Average Reward</th>
</tr>
</thead>
<tbody>
<tr>
<td>2 PCs</td>
<td>3 PCs</td>
<td>4+ PCs</td>
</tr>
<tr>
<td>5+</td>
<td>500 z</td>
<td>500 z</td>
<td>750 z</td>
</tr>
<tr>
<td>10+</td>
<td>1000 z</td>
<td>800 z</td>
<td>1200 z</td>
</tr>
<tr>
<td>20+</td>
<td>1500 z</td>
<td>1000 z</td>
<td>1500 z</td>
</tr>
<tr>
<td>30+</td>
<td>2000 z</td>
<td>1600 z</td>
<td>2400 z</td>
</tr>
<tr>
<td>40+</td>
<td colspan="3">any 2000 z</td>
</tr>
</tbody>
</table>
<p>
<strong>Example:</strong> The average reward for a group of five level 26
characters is 2000 zenit, and no single item should have a value higher than
1500 zenit.
</p>
<p>
It is generally better to split the reward budget into a variety of weapons,
accessories, shields, armors, and valuables; avoid spending all of it on a
single powerful item or handing the heroes a huge pile of coins.
</p>