feat: Links to pages
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<h1>Preparing a Dungeon</h1>
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<p>
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If you have time to prepare a dungeon and know that the Player Characters will
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explore it, the following process generally works well:
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</p>
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<ol>
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<li>
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<strong>Think about the general look and mood of the dungeon:</strong> Is it
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drawing inspiration from them.
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</li>
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<li>
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<strong>Place rewards</strong> (see page 264) in your dungeon: These may be
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<strong>Place rewards</strong> (see
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<a href="/books/core/#page-264">page 264</a>) in your dungeon: These may be
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magic items, currency, or even Inventory Points. Try to avoid placing most
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of the rewards in the same room (you should encourage exploration).
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</li>
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</li>
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<li>
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Avoid swarming the heroes with a large number of weak enemies; instead,
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focus on two or three challenging encounters (see page 292 for more).
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focus on two or three challenging encounters (see
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<a href="/books/core/#page-292">page 292</a> for more).
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</li>
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<li>
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If the reward is an item, the creature guarding it might use it in
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