feat: Links to pages
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<h1>THE GAME MASTER</h1>
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<p>If you are the Game Master, here's how you should approach the game:</p>
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<h2>READ THIS BOOK</h2>
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<p>
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Make sure to read the Introduction — hey, you’re already doing that! — learn
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chapter. You should also pay special attention to the Game Master chapter and
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learn how to consult the Bestiary.
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</p>
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<h2>GATHER THE PROPER TOOLS</h2>
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<p>
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To play the game you will need pencils, erasers, a world sheet for your game
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more as the heroes explore the world. You will also need one or more sets of
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polyhedral dice (d6, d8, d10, d12, and d20).
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</p>
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<h2>FOLLOW THE RULES</h2>
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<p>
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Learn the rules of the game and apply them as they are written. If you think
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one or more elements should be altered, discuss the matter with everyone else.
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Only change those elements if the entire group has agreed on how to do so.
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</p>
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<h2>TAKE PART IN WORLD, GROUP AND CHARACTER CREATION</h2>
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<p>
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Assist the Players during World Creation (page 148), Group Creation (page
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152), and Character Creation (page 154). Use this time to ask lots of
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questions: what are the core themes of each protagonist? What experiences tie
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them together? Do they have a common enemy? Take note of everything — all of
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this will come back to help you create engaging situations during gameplay.
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Assist the Players during World Creation (<a href="/books/core/#page-148"
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>page 148</a
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>), Group Creation (page 152), and Character Creation (<a
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href="/books/core/#page-154"
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>page 154</a
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>). Use this time to ask lots of questions: what are the core themes of each
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protagonist? What experiences tie them together? Do they have a common enemy?
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Take note of everything — all of this will come back to help you create
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engaging situations during gameplay.
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</p>
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<h2>BREATHE LIFE INTO THE GAME WORLD</h2>
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<p>
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Regardless of the game world you have created together, it falls upon your
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