feat: Links to pages
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@@ -5,7 +5,6 @@
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certainly more important than the sewers connecting the capital to the
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countryside, and yet both might be turned into dungeons.
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</p>
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<ul>
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<li>
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If a location will be a key part of your session and you know about it in
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@@ -22,12 +21,10 @@
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challenging battle against a Villain!
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</li>
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</ul>
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<p>
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Still, if you feel like this location deserves more attention, you can pause
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or end the session and explain that you need some time to prepare.
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</p>
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<ul>
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<li>
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If a location isn't particularly important and you have time to prepare it,
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@@ -43,14 +40,12 @@
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order to reach whatever is hidden here.
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</li>
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</ul>
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<p>As you might have noticed already, the core elements of a dungeon are:</p>
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<ul>
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<li>Its style and aesthetics — what it looks and feels like.</li>
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<li>What can be found inside — an objective or a threat.</li>
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<li>What obstacles must be overcome in order to traverse the dungeon.</li>
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</ul>
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<p>
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This is true regardless of the chosen exploration style; the difference lies
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simply in the level of detail and complexity.
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