feat: Links to pages
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@@ -9,7 +9,6 @@
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thing in Fabula Ultima, and you might run an entire campaign without the
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Player Characters ever entering one.
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</p>
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<h2>A dungeon generally covers one or more of the following functions:</h2>
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<ul>
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<li>
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@@ -26,7 +25,6 @@
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If a dungeon isn't doing any of these, you probably shouldn't have it in your
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game: "dungeons for the sake of dungeons" is never a good idea.
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</p>
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<h2>Prepared and Improvised</h2>
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<p>
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The first distinction we should make is between prepared dungeons (the ones
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@@ -40,14 +38,17 @@
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<ul>
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<li>
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A prepared dungeon allows for all three modes of exploration; most of the
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time you will rely on dungeon scenes or detailed exploration (page 110), but
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if the layout of the place isn't important you might even get it done with
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an interlude scene.
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time you will rely on dungeon scenes or detailed exploration (<a
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href="/books/core/#page-110"
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>page 110</a
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>), but if the layout of the place isn't important you might even get it
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done with an interlude scene.
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</li>
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<li>
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An improvised dungeon, on the other hand, will rarely allow for detailed
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exploration (unless you have a dungeon archive ready; see page 261) and
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generally fall in the middle between dungeon scenes and interludes.
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exploration (unless you have a dungeon archive ready; see
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<a href="/books/core/#page-261">page 261</a>) and generally fall in the
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middle between dungeon scenes and interludes.
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</li>
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</ul>
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<p>
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