feat: Links to pages

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2026-06-08 21:33:39 +00:00
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@@ -9,7 +9,6 @@
thing in Fabula Ultima, and you might run an entire campaign without the
Player Characters ever entering one.
</p>
<h2>A dungeon generally covers one or more of the following functions:</h2>
<ul>
<li>
@@ -26,7 +25,6 @@
If a dungeon isn't doing any of these, you probably shouldn't have it in your
game: "dungeons for the sake of dungeons" is never a good idea.
</p>
<h2>Prepared and Improvised</h2>
<p>
The first distinction we should make is between prepared dungeons (the ones
@@ -40,14 +38,17 @@
<ul>
<li>
A prepared dungeon allows for all three modes of exploration; most of the
time you will rely on dungeon scenes or detailed exploration (page 110), but
if the layout of the place isn't important you might even get it done with
an interlude scene.
time you will rely on dungeon scenes or detailed exploration (<a
href="/books/core/#page-110"
>page 110</a
>), but if the layout of the place isn't important you might even get it
done with an interlude scene.
</li>
<li>
An improvised dungeon, on the other hand, will rarely allow for detailed
exploration (unless you have a dungeon archive ready; see page 261) and
generally fall in the middle between dungeon scenes and interludes.
exploration (unless you have a dungeon archive ready; see
<a href="/books/core/#page-261">page 261</a>) and generally fall in the
middle between dungeon scenes and interludes.
</li>
</ul>
<p>