feat: Links to pages
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@@ -11,12 +11,14 @@
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</li>
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<li>
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To properly challenge the heroes, Villains should be elites or champions
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(see page 295) or be accompanied by some allies: this is to ensure they can
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perform multiple actions during each conflict round.
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(see <a href="/books/core/#page-295">page 295</a>) or be accompanied by some
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allies: this is to ensure they can perform multiple actions during each
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conflict round.
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</li>
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<li>
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Because of their importance, a battle against a Villain should be treated as
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a <strong>boss fight</strong> (see page 300 for details on how to design
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a <strong>boss fight</strong> (see
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<a href="/books/core/#page-300">page 300</a> for details on how to design
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one).
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</li>
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</ul>
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@@ -27,7 +29,6 @@
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one or two such “tricks” over the course of the entire campaign are more than
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enough.
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</p>
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<h2>AND FINALLY, A DRAMATIC ENTRANCE</h2>
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<p>
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A Villain’s entrance should be an intense moment that sets the tone for their
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@@ -55,7 +56,6 @@
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honorable adversary who is also very determined. That sword of hers? That’s
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bad news!
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</p>
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<p>
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"When you chose to fight not to protect your people, but to prove them
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wrong... that is what made you a villain."
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