feat: Links to pages

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<h1>THE ART OF VILLAINS</h1>
<p>
If the Player Characters represent a heroic and positive force in the world,
Villains are the opposite. Being the Game Master, it is your responsibility to
create, introduce, and portray these characters.
</p>
<p>
You already know about what differentiates a Villain from a typical Non-Player
Character in terms of rules: that is to say, the access to Ultima Points. This
section, on the other hand, contains advice on what you should focus on when
creating and portraying an antagonist within the story.
</p>
<p>So, lets get to it: what makes a good Villain?</p>
<h2>GOALS</h2>
<p>
This is the most important aspect of any antagonist: they want to accomplish
something. Be it reshaping the world, exacting revenge upon those who made
them suffer, or conquering a neighboring region, Villains must have goals.
</p>
<p>
Goals are extremely useful for you as a Game Master: when you dont know how a
Villain would act or react to a given situation, look at their goals and you
will most likely find an answer.
</p>
<ul>
<li>
<strong>Minor Villains</strong> generally have simple or at least very
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or even becoming a deity.
</li>
</ul>
<p>
Remember that Villains can also escalate: perhaps a young wizard (minor
Villain) suddenly realizes he must steal magical energy from an entire country
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reality and creating a timeline that never was... a fitting and tragic goal
for a supreme Villain.
</p>
<p>
Having some Villains turn into allies throughout the campaign is just as
important: this encourages Players to seek dialogue with their adversaries and