feat: Links to pages
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<h1>CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE</h1>
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<p>Your Defense and Magic Defense scores are calculated as follows:</p>
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<ul>
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<li>Your Defense is equal to your current Dexterity die size.</li>
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<li>Your Magic Defense is equal to your current Insight die size.</li>
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<li>Your Initiative modifier is equal to 0.</li>
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</ul>
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<p>
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Your defenses will be further influenced by the armor and shields you are
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wearing; your Initiative modifier will also be influenced by your choice of
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armor.
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</p>
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<p>
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Note that some game elements might temporarily alter your Attribute die sizes,
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which will affect your Defense and Magic Defense (since these are based on the
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current Attribute die size, not your base Attribute die size).
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</p>
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<p>
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Camilla has a Defense score of 8, a Magic Defense score of 10 and no
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Initiative modifier. Later on, her equipment choices will modify these
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numbers.
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</p>
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<h2>PURCHASE STARTING EQUIPMENT</h2>
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<p>
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You get a total budget of 500 zenit to purchase equipment with. By default,
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you can only purchase basic weapons and basic armor and shields; these items
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are listed on the next four pages for easy reference. If you want to purchase
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rare items (page 266) or transports (page 125), discuss it with the rest of
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your group.
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rare items (<a href="/books/core/#page-266">page 266</a>) or transports (<a
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href="/books/core/#page-125"
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>page 125</a
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>), discuss it with the rest of your group.
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</p>
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<p>
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To purchase a martial (E) item, you must first be able to equip it — a benefit
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granted by specific Classes:
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@@ -61,7 +56,6 @@
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martial shields.
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</li>
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</ul>
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<p>
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Write any items you purchase on your sheet and take note of their effects;
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remember that ranged weapons do not require you to track ammunition.
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