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<h1>Class Composition and Benefits</h1>
<p>Every Class provides the following information:</p>
<ul>
<li>
<strong>A short description of the Class</strong>, covering its general role
and premise.
</li>
<li>
<strong>A list of questions</strong> that will help you define the goals,
past experiences, and behavior of your character. You dont have to answer
all of them straight away — in fact, it's much better to let these elements
emerge during play, through your characters actions and choices. You also
can decide to ignore some of these questions if your character concept isn't
strongly tied to that particular Class.
</li>
<li>
<strong>A list of free benefits</strong> that your character will gain
simply by acquiring the Class, such as the ability to equip martial
equipment or a slight increase to Hit Points, Mind Points or Inventory
Points. If two or more of your Classes give you the same free benefits, they
will stack!
</li>
<li>
<strong>A set of five Class Skills</strong> that are unique to the Class in
question. Whenever you invest a level in a Class, you acquire one of its
Skills; any Skills marked with
<span style="font-family: monospace">(çç)</span> can be acquired multiple
times, usually making them stronger or more flexible. The number following
the <span style="font-family: monospace">(çç)</span> symbol tells you the
maximum number of times that Skill can be acquired — for instance, a
<span style="font-family: monospace">(çç5)</span> Skill can be taken up to
five times.
</li>
</ul>
<p><strong>Key Definitions:</strong></p>
<ul>
<li>
When the text of a Skill mentions
<strong>&lt;span class="monospace"&gt;【SL】&lt;/span&gt;</strong>, that is
the Skill Level, which is to say how many times you have acquired that
Skill.
</li>
</ul>
<p>
When choosing Classes, keep in mind these simply represent your current
abilities — they will not impact your character's role in the narrative unless
you want them to, and you may steer your character in entirely different
directions later on.
</p>
<p>
For instance, a knight might have invested levels in Elementalist to learn a
few combat spells, without necessarily being a student of elemental magic.
</p>
<p>
If you are short on time or ideas, feel free to take a look at the
<em>Classic Characters</em> starting on page 172: these level 5 archetypes
will prove solid in play.
</p>
<p>
Robert is intrigued by the Loremaster and Orator Classes but also realizes
Camilla trained with some of the best fighters in the land, which means
Weaponmaster would be another fitting choice.
</p>
<p>
In the end, he decides to invest two levels in
<strong>Orator</strong> (acquiring Encourage and Unexpected Ally), then three
levels in <strong>Weaponmaster</strong> (acquiring Bone Crusher twice and then
the powerful Counterattack).
</p>
<hr />
<em>Classic Characters</em> starting on
<a href="/books/core/#page-172">page 172</a>: these level 5 archetypes
<em>Classic Characters</em> starting on
<a href="/books/core/#page-172">page 172</a>: these level 5 archetypes