feat: Links to pages
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<h1>Class Composition and Benefits</h1>
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<p>Every Class provides the following information:</p>
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<ul>
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<li>
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<strong>A short description of the Class</strong>, covering its general role
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and premise.
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</li>
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<li>
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<strong>A list of questions</strong> that will help you define the goals,
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past experiences, and behavior of your character. You don’t have to answer
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all of them straight away — in fact, it's much better to let these elements
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emerge during play, through your character’s actions and choices. You also
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can decide to ignore some of these questions if your character concept isn't
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strongly tied to that particular Class.
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</li>
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<li>
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<strong>A list of free benefits</strong> that your character will gain
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simply by acquiring the Class, such as the ability to equip martial
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equipment or a slight increase to Hit Points, Mind Points or Inventory
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Points. If two or more of your Classes give you the same free benefits, they
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will stack!
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</li>
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<li>
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<strong>A set of five Class Skills</strong> that are unique to the Class in
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question. Whenever you invest a level in a Class, you acquire one of its
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Skills; any Skills marked with
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<span style="font-family: monospace">(çç)</span> can be acquired multiple
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times, usually making them stronger or more flexible. The number following
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the <span style="font-family: monospace">(çç)</span> symbol tells you the
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maximum number of times that Skill can be acquired — for instance, a
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<span style="font-family: monospace">(çç5)</span> Skill can be taken up to
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five times.
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</li>
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</ul>
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<p><strong>Key Definitions:</strong></p>
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<ul>
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<li>
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When the text of a Skill mentions
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<strong><span class="monospace">【SL】</span></strong>, that is
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the Skill Level, which is to say how many times you have acquired that
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Skill.
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</li>
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</ul>
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<p>
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When choosing Classes, keep in mind these simply represent your current
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abilities — they will not impact your character's role in the narrative unless
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you want them to, and you may steer your character in entirely different
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directions later on.
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</p>
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<p>
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For instance, a knight might have invested levels in Elementalist to learn a
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few combat spells, without necessarily being a student of elemental magic.
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</p>
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<p>
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If you are short on time or ideas, feel free to take a look at the
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<em>Classic Characters</em> starting on page 172: these level 5 archetypes
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will prove solid in play.
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</p>
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<p>
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Robert is intrigued by the Loremaster and Orator Classes but also realizes
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Camilla trained with some of the best fighters in the land, which means
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Weaponmaster would be another fitting choice.
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</p>
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<p>
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In the end, he decides to invest two levels in
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<strong>Orator</strong> (acquiring Encourage and Unexpected Ally), then three
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levels in <strong>Weaponmaster</strong> (acquiring Bone Crusher twice and then
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the powerful Counterattack).
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</p>
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<hr />
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<em>Classic Characters</em> starting on
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<a href="/books/core/#page-172">page 172</a>: these level 5 archetypes
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<em>Classic Characters</em> starting on
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<a href="/books/core/#page-172">page 172</a>: these level 5 archetypes
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