feat: Links to pages
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<p>
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The world in which your adventures will take place is not predetermined: its
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cities, kingdoms, deities, and cultures are something your group will create
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(take a look at World Creation on page 148). This fantastic land will grow
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(take a look at World Creation on
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<a href="/books/core/#page-148">page 148</a>). This fantastic land will grow
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organically as you explore and travel across it, adding new details and
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unraveling ancient mysteries!
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</p>
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<p>What ties all Fabula Ultima worlds together are The Eight Pillars.</p>
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<h2>ANCIENT RUINS AND HARSH LANDS</h2>
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<p>
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The world is an ancient and dangerous place: cities and villages are separated
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left behind a world of powerful artifacts and cryptic legends, as well as
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magical (and often dangerous) places.
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</p>
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<h2>A WORLD IN PERIL</h2>
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<p>
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Villages, castles, and city-states are among the few areas that aren’t
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unspeakable terror behind the dangers of the world, and our heroes are bound
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to cross its path sooner or later.
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</p>
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<h2>CLASHING COMMUNITIES</h2>
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<p>
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The world may be in danger, but its inhabitants are still divided by ancient
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protagonists should help them overcome their hostilities and see their
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differences as blessings instead of obstacles.
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</p>
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<h2>EVERYTHING HAS A SOUL</h2>
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<p>
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All matter that forms the world, including its creatures, the earth, sky, sun,
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