feat: Links to pages
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@@ -11,7 +11,6 @@
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134), said ingredient or material cannot also be used to pay for the
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Project's costs.
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</p>
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<h3>HIRING HELPERS</h3>
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<p>
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If an inventor wants to increase the daily amount of progress, or if they
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@@ -27,12 +26,10 @@
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Each helper will generate 1 additional progress at the end of each day.
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</li>
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</ul>
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<p>
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The sticky core found inside Elemental Slimes can be used to produce several
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forms of energy.
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</p>
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<p>
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The rules for Projects are very flexible, but they are designed to allow
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characters to create something unique and never seen before, not to craft
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@@ -44,7 +41,9 @@
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If the character wants to create multiple copies of an invention, each is
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a separate Project. Turning inventions into easy-to-produce items will
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inevitably break the game. For Tinkerers who want to customize equipment,
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look at the Heroic Skill Upgrade (page 217).
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look at the Heroic Skill Upgrade (<a href="/books/core/#page-217"
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>page 217</a
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>).
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</li>
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<li>
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Projects require time: if the group focuses on a long Project, Villains
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@@ -52,6 +51,5 @@
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</li>
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<li>Interlude scenes are perfect for narrating a Project's development.</li>
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</ul>
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<h2>HOW TO USE PROJECTS</h2>
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</section>
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