feat: Links to pages

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2026-06-08 21:33:39 +00:00
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<header>
<h1>WEAPONS</h1>
</header>
<header><h1>WEAPONS</h1></header>
<p>
Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
firearm, flail, heavy, spear, sword, and thrown.
</p>
<h2>Weapon Entry Format</h2>
<p>
Each weapon entry uses the format below and contains a variety of information:
</p>
<div role="description">
<strong>WEAPON COST ACCURACY DAMAGE</strong>
</div>
<div role="description"><strong>WEAPON COST ACCURACY DAMAGE</strong></div>
<p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
<p>One-handed w Melee w No Quality.</p>
<h3>Components Explained</h3>
<ul>
<li>The weapons name, and whether it is a martial weapon (E).</li>
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<li>Whether it is a melee weapon or a ranged weapon.</li>
<li>Any special abilities the item bestows while equipped.</li>
</ul>
<p>
You do not have to keep track of ammunition for ranged weapons: once you
purchase the item, you're simply assumed to have enough on your person to
fight with.
</p>
<p>
For a list of all the basic weapons available in the game, see the next page.
</p>
<h2>A NOTE ON UNARMED STRIKES</h2>
<p>
Among the various weapons available in the game, one is the unarmed strike
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count as one-handed weapons, they are automatically "equipped" whenever a hand
slot is empty. Basically, an empty hand slot also counts as an unarmed strike.
</p>
<p>
Legends tell of a sword capable of striking fear in the hearts of Dragons and
Wyrms.