feat: Links to pages
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<header>
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<h1>WEAPONS</h1>
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</header>
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<header><h1>WEAPONS</h1></header>
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<p>
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Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
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firearm, flail, heavy, spear, sword, and thrown.
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</p>
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<h2>Weapon Entry Format</h2>
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<p>
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Each weapon entry uses the format below and contains a variety of information:
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</p>
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<div role="description">
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<strong>WEAPON COST ACCURACY DAMAGE</strong>
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</div>
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<div role="description"><strong>WEAPON COST ACCURACY DAMAGE</strong></div>
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<p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
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<p>One-handed w Melee w No Quality.</p>
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<h3>Components Explained</h3>
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<ul>
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<li>The weapon’s name, and whether it is a martial weapon (E).</li>
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@@ -43,17 +32,14 @@
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<li>Whether it is a melee weapon or a ranged weapon.</li>
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<li>Any special abilities the item bestows while equipped.</li>
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</ul>
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<p>
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You do not have to keep track of ammunition for ranged weapons: once you
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purchase the item, you're simply assumed to have enough on your person to
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fight with.
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</p>
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<p>
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For a list of all the basic weapons available in the game, see the next page.
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</p>
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<h2>A NOTE ON UNARMED STRIKES</h2>
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<p>
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Among the various weapons available in the game, one is the unarmed strike
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@@ -61,7 +47,6 @@
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count as one-handed weapons, they are automatically "equipped" whenever a hand
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slot is empty. Basically, an empty hand slot also counts as an unarmed strike.
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</p>
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<p>
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Legends tell of a sword capable of striking fear in the hearts of Dragons and
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Wyrms.
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