feat: Links to pages
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@@ -3,18 +3,14 @@
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Shields must be equipped in a character's off-hand slot and further enhance
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defenses.
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</p>
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<p>
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Each shield entry uses the format below and contains a variety of information:
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</p>
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<ul>
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<li><strong>SHIELD COST DEFENSE M. DEFENSE INITIATIVE</strong></li>
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<li>Runic Shield E 150 z +2 +2 -</li>
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</ul>
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<p>No Quality.</p>
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<h3>Understanding Shield Information</h3>
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<ul>
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<li>The shield's name, and whether it is a martial shield (E).</li>
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@@ -24,9 +20,10 @@
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addition to any benefits granted by the armor you may have equipped.
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</li>
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</ul>
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<p>For a list of all the basic shields available in the game, see page 133.</p>
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<p>
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For a list of all the basic shields available in the game, see
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<a href="/books/core/#page-133">page 133</a>.
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</p>
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<h2>Armor Concepts</h2>
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<p>
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Martial and non-martial armors influence a character's Defense and Magic
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@@ -36,7 +33,6 @@
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Remember that regardless of which armor you are wearing, shields always add to
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it — if you have a free slot, it's never a bad idea to equip a shield.
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</p>
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<ul>
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<li>
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<strong>Lighter armors</strong> give you Defenses based on your current
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@@ -50,5 +46,4 @@
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protection, but also take a heavy toll on your Initiative.
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</li>
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</ul>
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<h2>ARMOR AND DEFENSES</h2>
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