feat: Links to pages
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item and how many zenit you can make from it; sometimes it will also be
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possible to barter or carry out duties in exchange for goods.
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</p>
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<h2>Artifacts</h2>
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<p>
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Player Characters will sometimes come into possession of incredibly powerful
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magic items, known as artifacts (see page 288). Given their nature, artifacts
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magic items, known as artifacts (see
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<a href="/books/core/#page-288">page 288</a>). Given their nature, artifacts
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should never be purchased or sold: no amount of riches can do them justice.
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Entire kingdoms could go to war for a chance to obtain them.
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</p>
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<h2>Services and Transports</h2>
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<p>
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Prices and availability for animals, vehicles, lodging, and such may vary
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passengers and increases the distance you can cover within a single travel
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day.
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</p>
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<h3>Transport Rules</h3>
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<ul>
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<li>Terrestrial transports can only travel on land.</li>
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<li>Submarine transports can travel above and underwater.</li>
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<li>Flying transports can travel in the skies.</li>
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</ul>
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<p><strong>Vehicle Costs:</strong></p>
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<ul>
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<li>
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<li>
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Mounts acquired this way have no stats and will not fight. If you want to
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ride a creature into battle, take a look at the Wayfarer's Skill Faithful
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Companion (page 217).
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Companion (<a href="/books/core/#page-217">page 217</a>).
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</li>
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</ul>
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